package minefantasy.system;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import minefantasy.api.arrow.Arrows;
import minefantasy.entity.EntityArrowMF;
import minefantasy.item.ItemListMF;
import mods.battlegear2.api.quiver.IArrowFireHandler;
import mods.battlegear2.api.quiver.IQuiverSelection;
public class QuiverArrowsMF implements IArrowFireHandler
{
@Override
public boolean canFireArrow(ItemStack arrow, World world, EntityPlayer player, float charge)
{
if(arrow == null)return false;
return arrow.itemID == ItemListMF.arrowMF.itemID;
}
@Override
public EntityArrow getFiredArrow(ItemStack arrow, World world, EntityPlayer player, float charge)
{
EntityArrow entArrow = new EntityArrowMF(world, player, charge, arrow.getItemDamage());
boolean infinite = false;
ItemStack held = player.getHeldItem();
if(held != null)
{
infinite = EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, held) > 0;
}
if(player.capabilities.isCreativeMode)
{
entArrow.canBePickedUp = 0;
}
if(infinite)
{
entArrow.canBePickedUp = 2;
}
return entArrow;
}
}