package minefantasy.client;
import java.util.Random;
import minefantasy.block.tileentity.TileEntityPrepBlock;
import minefantasy.block.tileentity.TileEntityTailor;
import minefantasy.system.cfg;
import minefantasy.system.data_minefantasy;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*
* Custom renderers based off render tutorial by MC_DucksAreBest
*/
public class TileEntityTailorRenderer extends TileEntitySpecialRenderer
{
public TileEntityTailorRenderer()
{
model = new ModelTailorBench();
}
public TileEntityTailorRenderer(TileEntityRenderer render)
{
this();
this.setTileEntityRenderer(render);
}
public void renderAModelAt(TileEntityTailor tile, double d, double d1, double d2, float f)
{
if (tile != null);
int i = 0;
if (tile.worldObj != null)
{
i = tile.direction; //this is for rotation
}
int j = 90 * i;
if (i == 0) {
j = 0;
}
if (i == 1) {
j = 270;
}
if (i == 2) {
j = 180;
}
if (i == 3) {
j = 90;
}
if (i == 4) {
j = 90;
}
bindTextureByName(data_minefantasy.image("/item/TailorBench.png")); //texture
GL11.glPushMatrix(); //start
float yOffset = 1.25F;
GL11.glTranslatef((float) d + 0.5F, (float) d1 + yOffset, (float) d2 + 0.5F); //size
GL11.glRotatef(j+180, 0.0F, 1.0F, 0.0F); //rotate based on metadata
GL11.glScalef(1.0F, -1.0F, -1.0F); //if you read this comment out this line and you can see what happens
model.renderModel(0.0625F); //renders 0.0625 is 1/16, (1 block = 1.0F)
GL11.glPushMatrix();
GL11.glScalef(0.75F, 0.75F, 0.75F);
try{
renderItems(tile);
}catch(Exception Ex)
{
if(cfg.renderWarnings){Minecraft.getMinecraft().thePlayer.addChatMessage("Don't put that on the tailor bench");}
}
GL11.glPopMatrix();
GL11.glPopMatrix(); //end
}
private void bindTextureByName(String image)
{
bindTexture(TextureHelperMF.getResource(image));
}
private void renderItems(TileEntityTailor tile)
{
double xStart = -0.5 - (0.0625)*1.0F;
double yStart = 0.15;
double xGap = (0.0625*4)*0.9F;
double yGap = -(0.0625*4)*0.9F;
for(int y = 0; y < 4; y ++)
{
GL11.glPushMatrix();
GL11.glTranslated(xStart, 0.325, yStart + (yGap)*y);
renderItem(tile.getRenderItem(y));
GL11.glPopMatrix();
}
for(int x = 0; x < 4; x ++)
{
for(int y = 0; y < 4; y ++)
{
GL11.glPushMatrix();
GL11.glTranslated(xStart + (xGap)*(x+2), 0.325, yStart + (yGap)*y);
renderItem(tile.getRenderItem(y*4 + x + 4));
GL11.glPopMatrix();
}
}
if(tile.getRenderItem(tile.getOutputSlot()) != null)
{
boolean move = tile.canCraft() && tile.canFitResult();
renderBigItem(move, tile.getRenderItem(tile.getOutputSlot()), 0D, 1D, 0D);
}
}
public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) {
renderAModelAt((TileEntityTailor) tileentity, d, d1, d2, f); //where to render
}
private ModelTailorBench model;
private Random random = new Random();
private void renderItem(ItemStack itemstack)
{
GL11.glPushMatrix();
GL11.glRotatef(-90, 1, 0, 0);
GL11.glScalef((0.3F)*0.75F, (0.3F)*0.75F, (0.3F)*0.75F);
Minecraft mc = Minecraft.getMinecraft();
if(itemstack != null && itemstack.getItem() != null)
{
if(itemstack.getItem() instanceof ItemBlock)
{
GL11.glRotatef(90, 1, 0, 0);
GL11.glTranslatef(0.0F, -0.2F, -0.3F);
}
for (int k = 0; k < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); ++k)
{
GL11.glPushMatrix();
Icon index = itemstack.getItem().getIcon(itemstack, k);
int colour = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, k);
float red = (float)(colour >> 16 & 255) / 255.0F;
float green = (float)(colour >> 8 & 255) / 255.0F;
float blue = (float)(colour & 255) / 255.0F;
float shade = 1.0F;
GL11.glColor4f(red * shade, green * shade, blue * shade, 1.0F);
Block block = null;
if (itemstack.itemID < Block.blocksList.length)
{
block = Block.blocksList[itemstack.itemID];
}
int i;
float f4;
float f5;
float f6;
if (itemstack.getItemSpriteNumber() == 0 && block != null)
{
GL11.glRotatef(90, 1, 0, 0);
GL11.glTranslatef(0F, (2.5F * 0.0625F), 0F);
mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
float f7 = 0.5F;
GL11.glScalef(f7, f7, f7);
byte b0 = 1;
for (i = 0; i < b0; ++i)
{
GL11.glPushMatrix();
if (i > 0)
{
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
f6 = (this.random .nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
GL11.glTranslatef(f5, f4, f6);
}
f5 = 1.0F;
new RenderBlocks().renderBlockAsItem(block, itemstack.getItemDamage(), f5);
GL11.glPopMatrix();
}
}
else
{
Item item = itemstack.getItem();
mc.renderEngine.bindTexture(TextureMap.locationItemsTexture);
Tessellator image = Tessellator.instance;
float x1 = index.getMinU();
float x2 = index.getMaxU();
float y1 = index.getMinV();
float y2 = index.getMaxV();
float xPos = 0.5F;
float yPos = 0.5F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, 0.0F);
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
//GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, index.getIconWidth(), index.getIconHeight(), 0.0625F);
GL11.glPushMatrix();
if (itemstack != null && itemstack.isItemEnchanted())
{
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
mc.renderEngine.bindTexture(TextureHelperMF.ITEM_GLINT);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
float f13 = 0.76F;
GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
float f14 = 0.125F;
GL11.glScalef(f14, f14, f14);
float f15 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
GL11.glTranslatef(f15, 0.0F, 0.0F);
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(f14, f14, f14);
f15 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
GL11.glTranslatef(-f15, 0.0F, 0.0F);
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
}
GL11.glPopMatrix();
}
private void renderBigItem(boolean move, ItemStack itemstack, double d, double d1,
double d2) {
GL11.glPushMatrix();
GL11.glScalef(0.75F, 0.75F, 0.75F);
GL11.glTranslatef(0F, 0.15F, 0F);
if(move)
{
GL11.glTranslatef(0F, 1.0F, 0F);
}
Minecraft mc = Minecraft.getMinecraft();
if(itemstack != null && itemstack.getItem() != null)
{
if(!(itemstack.getItem() instanceof ItemBlock))
{
GL11.glTranslatef(0.0F, 0.3F, 0.0F);
GL11.glRotatef(-90, 1, 0, 0);
}
for (int k = 0; k < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); ++k)
{
GL11.glPushMatrix();
Icon index = itemstack.getItem().getIcon(itemstack, k);
int colour = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, k);
float red = (float)(colour >> 16 & 255) / 255.0F;
float green = (float)(colour >> 8 & 255) / 255.0F;
float blue = (float)(colour & 255) / 255.0F;
float shade = 1.0F;
GL11.glColor4f(red * shade, green * shade, blue * shade, 1.0F);
Block block = null;
if (itemstack.itemID < Block.blocksList.length)
{
block = Block.blocksList[itemstack.itemID];
}
int i;
float f4;
float f5;
float f6;
if (itemstack.getItemSpriteNumber() == 0 && block != null)
{
GL11.glTranslatef(0F, (2.5F * 0.0625F), 0F);
mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
float f7 = 0.5F;
GL11.glScalef(f7, f7, f7);
byte b0 = 1;
for (i = 0; i < b0; ++i)
{
GL11.glPushMatrix();
if (i > 0)
{
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
f6 = (this.random .nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
GL11.glTranslatef(f5, f4, f6);
}
f5 = 1.0F;
new RenderBlocks().renderBlockAsItem(block, itemstack.getItemDamage(), f5);
GL11.glPopMatrix();
}
}
else
{
Item item = itemstack.getItem();
mc.renderEngine.bindTexture(TextureMap.locationItemsTexture);
Tessellator image = Tessellator.instance;
float x1 = index.getMinU();
float x2 = index.getMaxU();
float y1 = index.getMinV();
float y2 = index.getMaxV();
float xPos = 0.5F;
float yPos = 0.5F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, 0.0F);
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
//GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, index.getIconWidth(), index.getIconHeight(), 0.0625F);
GL11.glPushMatrix();
if (itemstack != null && itemstack.isItemEnchanted())
{
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
mc.renderEngine.bindTexture(TextureHelperMF.ITEM_GLINT);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
float f13 = 0.76F;
GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
float f14 = 0.125F;
GL11.glScalef(f14, f14, f14);
float f15 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
GL11.glTranslatef(f15, 0.0F, 0.0F);
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(f14, f14, f14);
f15 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
GL11.glTranslatef(-f15, 0.0F, 0.0F);
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
}
GL11.glPopMatrix();
}
}