package minefantasy.client;
import cpw.mods.fml.client.FMLClientHandler;
import minefantasy.item.mabShield.ItemShield;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import net.minecraft.util.Icon;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderShield implements IItemRenderer
{
private Minecraft mc;
private RenderItem itemRenderer;
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return type != ItemRenderType.FIRST_PERSON_MAP;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return type == ItemRenderType.ENTITY &&
(helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
if(item.getItem() instanceof ItemShield)
{
if (mc == null)
{
mc = FMLClientHandler.instance().getClient();
itemRenderer = new RenderItem();
}
ItemShield shield = (ItemShield)item.getItem();
GL11.glPushMatrix();
float sc = shield.getScale(item);
Tessellator tessellator = Tessellator.instance;
int col = shield.getColor(item);
float red = (float)(col >> 16 & 255) / 255.0F;
float green = (float)(col >> 8 & 255) / 255.0F;
float blue = (float)(col & 255) / 255.0F;
Icon icon = shield.getIconIndex(item);
switch (type)
{
case ENTITY:
GL11.glTranslatef(-0.5F, -0.25F, 0);
GL11.glColor3f(1,1,1);
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), 16F / 256F);
if(shield.hasColor(item))
{
icon = shield.getPaintIcon();
GL11.glColor3f(red, green, blue);
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), 16F/256F);
}
GL11.glTranslatef(0, 0, -16F/256F);
icon = shield.getBackIcon();
GL11.glColor3f(1,1,1);
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), 1F/256F);
GL11.glTranslatef(0, 0, 24F/256F);
icon = shield.getTrimIcon();
GL11.glColor3f(1,1,1);
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), (8F+16F)/256F);
if(item.isItemEnchanted())
TextureHelperMF.renderEnchantmentEffects(tessellator);
break;
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
EntityLivingBase user = null;
if(data.length >= 2 && data[1] instanceof EntityLivingBase)
{
user = (EntityLivingBase)data[1];
}
if(user == null)
{
GL11.glRotatef(-135, 0, 0, 1);
GL11.glTranslatef(-1.0F - 0.203125F, -0.25F, 0F);
}
GL11.glScalef(sc, sc, sc);
GL11.glTranslatef(-(sc-1.0F)*0.25F, -(sc-1.0F)*0.5F, 0F);
GL11.glColor3f(1, 1, 1);
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), 16F/256F);
if(shield.hasColor(item))
{
icon = shield.getPaintIcon();
GL11.glColor3f(red, green, blue);
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), 16F/256F);
}
GL11.glColor3f(1, 1, 1);
GL11.glTranslatef(0, 0, 1F/256F);
icon = shield.getBackIcon();
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), 1F/256F);
GL11.glColor3f(1,1,1);
GL11.glTranslatef(0, 0, -1F/256F);
icon = shield.getTrimIcon();
ItemRenderer.renderItemIn2D(tessellator,
icon.getMaxU(),
icon.getMinV(),
icon.getMinU(),
icon.getMaxV(),
icon.getIconWidth(),
icon.getIconHeight(), (8F+16F)/256F);
if(item.isItemEnchanted())
TextureHelperMF.renderEnchantmentEffects(tessellator);
break;
case INVENTORY:
GL11.glPushMatrix();
GL11.glColor3f(1, 1, 1);
itemRenderer.renderIcon(0, 0, icon, 16, 16);
if(shield.hasColor(item))
{
GL11.glColor3f(red, green, blue);
icon = shield.getPaintIcon();
itemRenderer.renderIcon(0, 0, icon, 16, 16);
}
GL11.glColor3f(1, 1, 1);
icon = shield.getTrimIcon();
itemRenderer.renderIcon(0, 0, icon, 16, 16);
GL11.glPopMatrix();
break;
}
int arrowCount = shield.getArrowCount(item);
//Bounds checking (rendering this many is quite silly, any more would look VERY silly)
if(arrowCount > 64)
arrowCount = 64;
for(int i = 0; i < arrowCount; i++){
renderArrow(type == ItemRenderType.ENTITY,
ItemShield.arrowX[i],ItemShield.arrowY[i], ItemShield.arrowDepth[i],
ItemShield.pitch[i]+90F, ItemShield.yaw[i]+45F);
}
GL11.glPopMatrix();
}
}
public static void renderArrow(boolean isEntity, float x, float y, float depth, float pitch, float yaw){
GL11.glPushMatrix();
//depth = 1;
Minecraft.getMinecraft().renderEngine.bindTexture(arrowTex);
Tessellator tessellator = Tessellator.instance;
byte b0 = 0;
float f2 = 12F/32F * depth;
float f3 = 0F;
float f4 = (float)(0 + b0 * 10) / 32.0F;
float f5 = (float)(5 + b0 * 10) / 32.0F;
float f10 = 0.05F;
GL11.glScalef(f10, f10, f10);
if(isEntity){
GL11.glScalef(1, 1, -1);
}
GL11.glTranslatef(x + 8 + 2.5F, y + 8 + 1.5F, 0);
GL11.glRotatef( pitch, 0.0F, 1.0F, 0.0F);
GL11.glRotatef( yaw, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
for (int i = 0; i < 2; ++i)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(0.0D * depth, -2.0D, 0.0D, (double)f2, (double)f4);
tessellator.addVertexWithUV(16.0D * depth, -2.0D, 0.0D, (double)f3, (double)f4);
tessellator.addVertexWithUV(16.0D * depth, 2.0D, 0.0D, (double)f3, (double)f5);
tessellator.addVertexWithUV(0.0D * depth, 2.0D, 0.0D, (double)f2, (double)f5);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(0.0D * depth, 2.0D, 0.0D, (double)f2, (double)f5);
tessellator.addVertexWithUV(16.0D * depth, 2.0D, 0.0D, (double)f3, (double)f5);
tessellator.addVertexWithUV(16.0D * depth, -2.0D, 0.0D, (double)f3, (double)f4);
tessellator.addVertexWithUV(0.0D * depth, -2.0D, 0.0D, (double)f2, (double)f4);
tessellator.draw();
}
GL11.glPopMatrix();
}
private static final ResourceLocation arrowTex = new ResourceLocation("textures/entity/arrow.png");
}