package minefantasy.client.entityrender;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityHanging;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public abstract class RenderLivingMF extends RendererLivingEntityMF
{
public RenderLivingMF(ModelBase base, float shadow)
{
super(base, shadow);
}
protected boolean func_130007_b(EntityLiving par1EntityLiving)
{
return super.func_110813_b(par1EntityLiving) && (par1EntityLiving.getAlwaysRenderNameTagForRender() || par1EntityLiving.hasCustomNameTag() && par1EntityLiving == this.renderManager.field_96451_i);
}
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
super.doRenderLiving(par1EntityLiving, par2, par4, par6, par8, par9);
this.renderLeash(par1EntityLiving, par2, par4, par6, par8, par9);
}
private double func_110828_a(double par1, double par3, double par5)
{
return par1 + (par3 - par1) * par5;
}
protected void renderLeash(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
Entity entity = par1EntityLiving.getLeashedToEntity();
if (entity != null)
{
par4 -= (1.6D - (double)par1EntityLiving.height) * 0.5D;
Tessellator tessellator = Tessellator.instance;
double d3 = this.func_110828_a((double)entity.prevRotationYaw, (double)entity.rotationYaw, (double)(par9 * 0.5F)) * 0.01745329238474369D;
double d4 = this.func_110828_a((double)entity.prevRotationPitch, (double)entity.rotationPitch, (double)(par9 * 0.5F)) * 0.01745329238474369D;
double d5 = Math.cos(d3);
double d6 = Math.sin(d3);
double d7 = Math.sin(d4);
if (entity instanceof EntityHanging)
{
d5 = 0.0D;
d6 = 0.0D;
d7 = -1.0D;
}
double d8 = Math.cos(d4);
double d9 = this.func_110828_a(entity.prevPosX, entity.posX, (double)par9) - d5 * 0.7D - d6 * 0.5D * d8;
double d10 = this.func_110828_a(entity.prevPosY + (double)entity.getEyeHeight() * 0.7D, entity.posY + (double)entity.getEyeHeight() * 0.7D, (double)par9) - d7 * 0.5D - 0.25D;
double d11 = this.func_110828_a(entity.prevPosZ, entity.posZ, (double)par9) - d6 * 0.7D + d5 * 0.5D * d8;
double d12 = this.func_110828_a((double)par1EntityLiving.prevRenderYawOffset, (double)par1EntityLiving.renderYawOffset, (double)par9) * 0.01745329238474369D + (Math.PI / 2D);
d5 = Math.cos(d12) * (double)par1EntityLiving.width * 0.4D;
d6 = Math.sin(d12) * (double)par1EntityLiving.width * 0.4D;
double d13 = this.func_110828_a(par1EntityLiving.prevPosX, par1EntityLiving.posX, (double)par9) + d5;
double d14 = this.func_110828_a(par1EntityLiving.prevPosY, par1EntityLiving.posY, (double)par9);
double d15 = this.func_110828_a(par1EntityLiving.prevPosZ, par1EntityLiving.posZ, (double)par9) + d6;
par2 += d5;
par6 += d6;
double d16 = (double)((float)(d9 - d13));
double d17 = (double)((float)(d10 - d14));
double d18 = (double)((float)(d11 - d15));
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
boolean flag = true;
double d19 = 0.025D;
tessellator.startDrawing(5);
int i;
float f2;
for (i = 0; i <= 24; ++i)
{
if (i % 2 == 0)
{
tessellator.setColorRGBA_F(0.5F, 0.4F, 0.3F, 1.0F);
}
else
{
tessellator.setColorRGBA_F(0.35F, 0.28F, 0.21000001F, 1.0F);
}
f2 = (float)i / 24.0F;
tessellator.addVertex(par2 + d16 * (double)f2 + 0.0D, par4 + d17 * (double)(f2 * f2 + f2) * 0.5D + (double)((24.0F - (float)i) / 18.0F + 0.125F), par6 + d18 * (double)f2);
tessellator.addVertex(par2 + d16 * (double)f2 + 0.025D, par4 + d17 * (double)(f2 * f2 + f2) * 0.5D + (double)((24.0F - (float)i) / 18.0F + 0.125F) + 0.025D, par6 + d18 * (double)f2);
}
tessellator.draw();
tessellator.startDrawing(5);
for (i = 0; i <= 24; ++i)
{
if (i % 2 == 0)
{
tessellator.setColorRGBA_F(0.5F, 0.4F, 0.3F, 1.0F);
}
else
{
tessellator.setColorRGBA_F(0.35F, 0.28F, 0.21000001F, 1.0F);
}
f2 = (float)i / 24.0F;
tessellator.addVertex(par2 + d16 * (double)f2 + 0.0D, par4 + d17 * (double)(f2 * f2 + f2) * 0.5D + (double)((24.0F - (float)i) / 18.0F + 0.125F) + 0.025D, par6 + d18 * (double)f2);
tessellator.addVertex(par2 + d16 * (double)f2 + 0.025D, par4 + d17 * (double)(f2 * f2 + f2) * 0.5D + (double)((24.0F - (float)i) / 18.0F + 0.125F), par6 + d18 * (double)f2 + 0.025D);
}
tessellator.draw();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_CULL_FACE);
}
}
protected boolean func_110813_b(EntityLivingBase par1EntityLivingBase)
{
return this.func_130007_b((EntityLiving)par1EntityLivingBase);
}
public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
{
this.doRenderLiving((EntityLiving)par1EntityLivingBase, par2, par4, par6, par8, par9);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
}
}