package minefantasy.client;
import minefantasy.block.tileentity.TileEntityFirepit;
import minefantasy.system.data_minefantasy;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*
* Custom renderers based off render tutorial by MC_DucksAreBest
*/
public class TileEntityFirepitRenderer extends TileEntitySpecialRenderer
{
public TileEntityFirepitRenderer()
{
model = new ModelFirepit();
}
public TileEntityFirepitRenderer(TileEntityRenderer render)
{
this();
this.setTileEntityRenderer(render);
}
public void renderAModelAt(TileEntityFirepit tile, double d, double d1, double d2, float f)
{
bindTextureByName(data_minefantasy.image("/item/firepit.png")); //texture
GL11.glPushMatrix(); //start
float yOffset = 0.0625F * 5F; //1/16th block
GL11.glTranslatef((float) d + 0.5F, (float) d1 + yOffset, (float) d2 + 0.5F); //size
GL11.glScalef(1.0F, -1.0F, -1.0F); //if you read this comment out this line and you can see what happens
model.renderModel(tile, 0.0625F); //renders 0.0625 is 1/16, (1 block = 1.0F)
GL11.glPopMatrix(); //end
}
public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) {
renderAModelAt((TileEntityFirepit) tileentity, d, d1, d2, f); //where to render
}
private void bindTextureByName(String image)
{
bindTexture(TextureHelperMF.getResource(image));
}
private ModelFirepit model;
}