package minefantasy.client; import minefantasy.block.tileentity.TileEntityFirepit; import minefantasy.system.data_minefantasy; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. * though small bits of code, or methods can be used in your own creations. * * Custom renderers based off render tutorial by MC_DucksAreBest */ public class TileEntityFirepitRenderer extends TileEntitySpecialRenderer { public TileEntityFirepitRenderer() { model = new ModelFirepit(); } public TileEntityFirepitRenderer(TileEntityRenderer render) { this(); this.setTileEntityRenderer(render); } public void renderAModelAt(TileEntityFirepit tile, double d, double d1, double d2, float f) { bindTextureByName(data_minefantasy.image("/item/firepit.png")); //texture GL11.glPushMatrix(); //start float yOffset = 0.0625F * 5F; //1/16th block GL11.glTranslatef((float) d + 0.5F, (float) d1 + yOffset, (float) d2 + 0.5F); //size GL11.glScalef(1.0F, -1.0F, -1.0F); //if you read this comment out this line and you can see what happens model.renderModel(tile, 0.0625F); //renders 0.0625 is 1/16, (1 block = 1.0F) GL11.glPopMatrix(); //end } public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) { renderAModelAt((TileEntityFirepit) tileentity, d, d1, d2, f); //where to render } private void bindTextureByName(String image) { bindTexture(TextureHelperMF.getResource(image)); } private ModelFirepit model; }