package minefantasy.container; import minefantasy.block.tileentity.TileEntityRoast; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemBow; import net.minecraft.item.ItemStack; public class SlotRoast extends Slot { private TileEntityRoast roast; public SlotRoast(TileEntityRoast tile, int slotNum, int x, int y) { super(tile, slotNum, x, y); roast = tile; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack item) { return roast.isValid(item); } }