package minefantasy.client; import java.util.Random; import minefantasy.block.tileentity.TileEntityPrepBlock; import minefantasy.client.entityrender.ItemRendererMF; import minefantasy.system.cfg; import minefantasy.system.data_minefantasy; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. * though small bits of code, or methods can be used in your own creations. * * Custom renderers based off render tutorial by MC_DucksAreBest */ public class TileEntityFoodPrepRenderer extends TileEntitySpecialRenderer { private Random random = new Random(); public TileEntityFoodPrepRenderer() { } public TileEntityFoodPrepRenderer(TileEntityRenderer render) { this.setTileEntityRenderer(render); } public void renderAModelAt(TileEntityPrepBlock tile, double d, double d1, double d2, float f) { if (tile != null); int i = 0; if (tile.worldObj != null) { i = tile.direction; //this is for rotation } int j = 90 * i; if (i == 0) { j = 0; } if (i == 1) { j = 270; } if (i == 2) { j = 180; } if (i == 3) { j = 90; } if (i == 4) { j = 90; } int ss = 1; if(tile.getStackInSlot(0) != null) { ss = tile.getStackInSlot(0).stackSize; } GL11.glPushMatrix(); //start GL11.glTranslatef((float) d + 0.5F, (float) d1+1.45F, (float) d2 + 0.5F); //size GL11.glRotatef(j, 0.0F, 1.0F, 0.0F); //rotate based on metadata GL11.glScalef(1.0F, -1F, -1F); //if you read this comment out this line and you can see what happens GL11.glTranslatef(0, (1.0F + (5F*0.0625F)), 0); GL11.glPushMatrix(); GL11.glRotatef(90, 1, 0, 0); try{ renderItem((TileEntityPrepBlock) tile, d, d1, d2, f); }catch(Exception Ex) { if(cfg.renderWarnings){Minecraft.getMinecraft().thePlayer.addChatMessage("Don't put that on the benchtop");} } GL11.glPopMatrix(); GL11.glPopMatrix(); //end } public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) { renderAModelAt((TileEntityPrepBlock) tileentity, d, d1, d2, f); //where to render } private void renderItem(TileEntityPrepBlock tile, double d, double d1, double d2, float f) { Minecraft mc = Minecraft.getMinecraft(); ItemStack itemstack = tile.getStackInSlot(0); if(itemstack != null && itemstack.getItem() != null) { Block block = null; if (itemstack.itemID < Block.blocksList.length) { block = Block.blocksList[itemstack.itemID]; } int i; float f4; float f5; float f6; if (itemstack.getItemSpriteNumber() == 0 && block != null) { if(block.getRenderType() == cfg.renderId) { GL11.glTranslatef(-0.25F, 0.25F, -0.25F); } GL11.glRotatef(90, 1, 0, 0); GL11.glTranslatef(0F, (2.5F * 0.0625F), 0F); mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture); float f7 = 0.5F; GL11.glScalef(f7, f7, f7); byte b0 = 1; for (i = 0; i < b0; ++i) { GL11.glPushMatrix(); if (i > 0) { f5 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7; f4 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7; f6 = (this.random .nextFloat() * 2.0F - 1.0F) * 0.2F / f7; GL11.glTranslatef(f5, f4, f6); } f5 = 1.0F; new RenderBlocks().renderBlockAsItem(block, itemstack.getItemDamage(), f5); GL11.glPopMatrix(); } } else { Item item = itemstack.getItem(); mc.renderEngine.bindTexture(TextureMap.locationItemsTexture); Tessellator image = Tessellator.instance; Icon index = item.getIconFromDamage(itemstack.getItemDamage()); float x1 = index.getMinU(); float x2 = index.getMaxU(); float y1 = index.getMinV(); float y2 = index.getMaxV(); float xPos = 0.5F; float yPos = 0.5F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, 0.0F); float var13 = 1F; GL11.glScalef(var13, var13, var13); //GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, index.getIconWidth(), index.getIconHeight(), 0.0625F); GL11.glPushMatrix(); if (itemstack != null && tile.displayGlint) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); mc.renderEngine.bindTexture(TextureHelperMF.ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f13 = 0.76F; GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f14 = 0.125F; GL11.glScalef(f14, f14, f14); float f15 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(f15, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f14, f14, f14); f15 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-f15, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glPopMatrix(); } } } }