package minefantasy.client;
import java.util.Random;
import minefantasy.block.tileentity.TileEntityPrepBlock;
import minefantasy.client.entityrender.ItemRendererMF;
import minefantasy.system.cfg;
import minefantasy.system.data_minefantasy;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*
* Custom renderers based off render tutorial by MC_DucksAreBest
*/
public class TileEntityFoodPrepRenderer extends TileEntitySpecialRenderer {
private Random random = new Random();
public TileEntityFoodPrepRenderer() {
}
public TileEntityFoodPrepRenderer(TileEntityRenderer render) {
this.setTileEntityRenderer(render);
}
public void renderAModelAt(TileEntityPrepBlock tile, double d, double d1, double d2, float f) {
if (tile != null);
int i = 0;
if (tile.worldObj != null) {
i = tile.direction; //this is for rotation
}
int j = 90 * i;
if (i == 0) {
j = 0;
}
if (i == 1) {
j = 270;
}
if (i == 2) {
j = 180;
}
if (i == 3) {
j = 90;
}
if (i == 4) {
j = 90;
}
int ss = 1;
if(tile.getStackInSlot(0) != null)
{
ss = tile.getStackInSlot(0).stackSize;
}
GL11.glPushMatrix(); //start
GL11.glTranslatef((float) d + 0.5F, (float) d1+1.45F, (float) d2 + 0.5F); //size
GL11.glRotatef(j, 0.0F, 1.0F, 0.0F); //rotate based on metadata
GL11.glScalef(1.0F, -1F, -1F); //if you read this comment out this line and you can see what happens
GL11.glTranslatef(0, (1.0F + (5F*0.0625F)), 0);
GL11.glPushMatrix();
GL11.glRotatef(90, 1, 0, 0);
try{
renderItem((TileEntityPrepBlock) tile, d, d1, d2, f);
}catch(Exception Ex)
{
if(cfg.renderWarnings){Minecraft.getMinecraft().thePlayer.addChatMessage("Don't put that on the benchtop");}
}
GL11.glPopMatrix();
GL11.glPopMatrix(); //end
}
public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) {
renderAModelAt((TileEntityPrepBlock) tileentity, d, d1, d2, f); //where to render
}
private void renderItem(TileEntityPrepBlock tile, double d, double d1, double d2, float f)
{
Minecraft mc = Minecraft.getMinecraft();
ItemStack itemstack = tile.getStackInSlot(0);
if(itemstack != null && itemstack.getItem() != null)
{
Block block = null;
if (itemstack.itemID < Block.blocksList.length)
{
block = Block.blocksList[itemstack.itemID];
}
int i;
float f4;
float f5;
float f6;
if (itemstack.getItemSpriteNumber() == 0 && block != null)
{
if(block.getRenderType() == cfg.renderId)
{
GL11.glTranslatef(-0.25F, 0.25F, -0.25F);
}
GL11.glRotatef(90, 1, 0, 0);
GL11.glTranslatef(0F, (2.5F * 0.0625F), 0F);
mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
float f7 = 0.5F;
GL11.glScalef(f7, f7, f7);
byte b0 = 1;
for (i = 0; i < b0; ++i)
{
GL11.glPushMatrix();
if (i > 0)
{
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
f6 = (this.random .nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
GL11.glTranslatef(f5, f4, f6);
}
f5 = 1.0F;
new RenderBlocks().renderBlockAsItem(block, itemstack.getItemDamage(), f5);
GL11.glPopMatrix();
}
}
else
{
Item item = itemstack.getItem();
mc.renderEngine.bindTexture(TextureMap.locationItemsTexture);
Tessellator image = Tessellator.instance;
Icon index = item.getIconFromDamage(itemstack.getItemDamage());
float x1 = index.getMinU();
float x2 = index.getMaxU();
float y1 = index.getMinV();
float y2 = index.getMaxV();
float xPos = 0.5F;
float yPos = 0.5F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, 0.0F);
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
//GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, index.getIconWidth(), index.getIconHeight(), 0.0625F);
GL11.glPushMatrix();
if (itemstack != null && tile.displayGlint)
{
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
mc.renderEngine.bindTexture(TextureHelperMF.ITEM_GLINT);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
float f13 = 0.76F;
GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
float f14 = 0.125F;
GL11.glScalef(f14, f14, f14);
float f15 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
GL11.glTranslatef(f15, 0.0F, 0.0F);
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(f14, f14, f14);
f15 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
GL11.glTranslatef(-f15, 0.0F, 0.0F);
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
ItemRenderer.renderItemIn2D(image, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, 0.0625F);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
GL11.glPopMatrix();
}
}
}
}