package minefantasy.block.special;
import static net.minecraftforge.common.ForgeDirection.EAST;
import static net.minecraftforge.common.ForgeDirection.NORTH;
import static net.minecraftforge.common.ForgeDirection.SOUTH;
import static net.minecraftforge.common.ForgeDirection.WEST;
import java.util.ArrayList;
import java.util.Random;
import minefantasy.MineFantasyBase;
import minefantasy.block.tileentity.TileEntityWeaponRack;
import minefantasy.system.cfg;
import minefantasy.system.data_minefantasy;
import minefantasy.system.network.PacketManagerMF;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.PacketDispatcher;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class BlockWeaponRack extends BlockContainer {
private Random rand = new Random();
private static final float thickness = 5F/16F;
public BlockWeaponRack(int id)
{
super(id, Material.wood);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
}
@SideOnly(Side.CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.updateLadderBounds(par1IBlockAccess.getBlockMetadata(par2, par3, par4));
}
/**
* Update the ladder block bounds based on the given metadata value.
*/
public void updateLadderBounds(int par1)
{
float f = thickness;
if (par1 == 2)
{
this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
}
if (par1 == 3)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
}
if (par1 == 4)
{
this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
if (par1 == 5)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
}
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return cfg.renderId;
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ) ||
par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST ) ||
par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) ||
par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH);
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World world, int x, int y, int z, int side, float xo, float yo, float zr, int meta)
{
int j1 = meta;
if ((j1 == 0 || side == 2) && world.isBlockSolidOnSide(x, y, z + 1, NORTH))
{
j1 = 2;
}
if ((j1 == 0 || side == 3) && world.isBlockSolidOnSide(x, y, z - 1, SOUTH))
{
j1 = 3;
}
if ((j1 == 0 || side == 4) && world.isBlockSolidOnSide(x + 1, y, z, WEST))
{
j1 = 4;
}
if ((j1 == 0 || side == 5) && world.isBlockSolidOnSide(x - 1, y, z, EAST))
{
j1 = 5;
}
return j1;
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
int i1 = par1World.getBlockMetadata(par2, par3, par4);
boolean flag = false;
if (i1 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH))
{
flag = true;
}
if (i1 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH))
{
flag = true;
}
if (i1 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST))
{
flag = true;
}
if (i1 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST))
{
flag = true;
}
if (!flag)
{
this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0);
par1World.setBlockToAir(par2, par3, par4);
}
super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 1;
}
@Override
public Icon getIcon(int side, int meta)
{
return Block.planks.getIcon(side, 0);
}
@Override
public void addCreativeItems(ArrayList itemList) {
itemList.add(new ItemStack(this));
}
@Override
public TileEntity createNewTileEntity(World w) {
return new TileEntityWeaponRack();
}
/**
* Called whenever the block is removed.
*/
public void breakBlock(World world, int x, int y, int z, int i1, int i2){
TileEntityWeaponRack tile = (TileEntityWeaponRack) world.getBlockTileEntity(x, y, z);
if (tile != null) {
for (int var6 = 0; var6 < tile.getSizeInventory(); ++var6) {
ItemStack var7 = tile.getStackInSlot(var6);
if (var7 != null) {
float var8 = this.rand.nextFloat() * 0.8F + 0.1F;
float var9 = this.rand.nextFloat() * 0.8F + 0.1F;
float var10 = this.rand.nextFloat() * 0.8F + 0.1F;
while (var7.stackSize > 0) {
int var11 = this.rand.nextInt(21) + 10;
if (var11 > var7.stackSize) {
var11 = var7.stackSize;
}
var7.stackSize -= var11;
EntityItem var12 = new EntityItem(world, (double) ((float) x + var8), (double) ((float) y + var9), (double) ((float) z + var10), new ItemStack(var7.itemID, var11, var7.getItemDamage()));
if (var7.hasTagCompound()) {
var12.getEntityItem().setTagCompound((NBTTagCompound) var7.getTagCompound().copy());
}
float var13 = 0.05F;
var12.motionX = (double) ((float) this.rand.nextGaussian() * var13);
var12.motionY = (double) ((float) this.rand.nextGaussian() * var13 + 0.2F);
var12.motionZ = (double) ((float) this.rand.nextGaussian() * var13);
world.spawnEntityInWorld(var12);
}
}
}
}
super.breakBlock(world, x, y, z, i1, i2);
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float f, float f1, float f2)
{
TileEntityWeaponRack tile = (TileEntityWeaponRack)world.getBlockTileEntity(x, y, z);
if(world.isRemote)
{
int slot = tile.getSlotFor(f, f2);
if(slot >= 0 && slot < 4)
{
tryPlaceItem(slot, world, tile, player);
}
Packet packet = PacketManagerMF.getPacketIntegerArray(tile, new int[]{1, player.entityId, i, slot});
try
{
PacketDispatcher.sendPacketToServer(packet);
} catch(NullPointerException e)
{
System.out.println("MineFantasy: Client connection lost");
}
}
return true;
}
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister reg){}
@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack stack) {
int dir =0;
int m = world.getBlockMetadata(x, y, z);
TileEntityWeaponRack tile = (TileEntityWeaponRack) world.getBlockTileEntity(x, y, z);
if(m == 4)dir = 3;
if(m == 2)dir = 0;
if(m == 5)dir = 1;
if(m == 3)dir = 2;
if(!world.isRemote)
{
System.out.println("meta: " + m + "dir: " + dir);
}
tile.direction = dir;
}
public static boolean tryPlaceItem(int slot, World world, TileEntityWeaponRack tile, EntityPlayer player)
{
if(player.isSneaking())
{
player.openGui(MineFantasyBase.instance, 4, world, tile.xCoord, tile.yCoord, tile.zCoord);
return false;
}
ItemStack held = player.getHeldItem();
if(held == null)
{
ItemStack hung = tile.getStackInSlot(slot);
if(hung != null)
{
if(!world.isRemote)
{
player.setCurrentItemOrArmor(0, hung);
tile.setInventorySlotContents(slot, null);
tile.syncItems();
}
player.swingItem();
return true;
}
}
else
{
ItemStack hung = tile.getStackInSlot(slot);
if(hung == null && tile.canHang(player.getHeldItem()))
{
if(!world.isRemote)
{
tile.setInventorySlotContents(slot, player.getHeldItem().copy());
player.setCurrentItemOrArmor(0, null);
tile.syncItems();
}
player.swingItem();
return true;
}
else if(held != null && hung != null)
{
if(hung.isItemEqual(held))
{
int space = hung.getMaxStackSize() - hung.stackSize;
if(held.stackSize > space)
{
if(!world.isRemote)
{
held.stackSize -= space;
hung.stackSize += space;
}
player.swingItem();
return true;
}
else
{
if(!world.isRemote)
{
hung.stackSize += held.stackSize;
player.setCurrentItemOrArmor(0, null);
}
player.swingItem();
return true;
}
}
}
}
player.openGui(MineFantasyBase.instance, 4, world, tile.xCoord, tile.yCoord, tile.zCoord);
return false;
}
}