package minefantasy.block;
import static net.minecraftforge.common.ForgeDirection.UP;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import java.util.Random;
import minefantasy.system.data_minefantasy;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderEnd;
import net.minecraftforge.common.ForgeDirection;
public class BlockLogMedieval extends Block
{
/** The type of tree this log came from. */
public static final String[] woodType = new String[] {"Ironbark, Ebony"};
public static final String[] treeTextureTypes = new String[] {"Ironbark_tree", "Ebony_tree"};
@SideOnly(Side.CLIENT)
private Icon[] iconArray;
@SideOnly(Side.CLIENT)
private Icon[] tree_top;
protected BlockLogMedieval(int id)
{
super(id, Material.wood);
this.setCreativeTab(CreativeTabs.tabBlock);
this.setBurnProperties(id, 4, 3);
}
@Override
public float getBlockHardness(World world, int x, int y, int z)
{
float f = super.getBlockHardness(world, x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if(meta == 1)f *= 2;
return f;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 31;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random rand)
{
return 1;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int id, Random rand, int meta)
{
return BlockListMF.log.blockID;
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World world, int x, int y, int z, int side, int meta)
{
byte var7 = 4;
int var8 = var7 + 1;
if (world.checkChunksExist(x - var8, y - var8, z - var8, x + var8, y + var8, z + var8))
{
for (int var9 = -var7; var9 <= var7; ++var9)
{
for (int var10 = -var7; var10 <= var7; ++var10)
{
for (int var11 = -var7; var11 <= var7; ++var11)
{
int var12 = world.getBlockId(x + var9, y + var10, z + var11);
if (Block.blocksList[var12] != null)
{
Block.blocksList[var12].beginLeavesDecay(world, x + var9, y + var10, z + var11);
}
}
}
}
}
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
@Override
public int onBlockPlaced(World world, int x, int y, int z, int meta, float pitch, float pan, float yaw, int side)
{
int var10 = side & 3;
byte var11 = 0;
switch (meta)
{
case 0:
case 1:
var11 = 0;
break;
case 2:
case 3:
var11 = 8;
break;
case 4:
case 5:
var11 = 4;
}
return var10 | var11;
}
/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
@Override
public Icon getIcon(int side, int meta)
{
int k = meta & 12;
int l = meta & 3;
return k == 0 && (side == 1 || side == 0) ? this.tree_top[l] : (k == 4 && (side == 5 || side == 4) ? this.tree_top[l] : (k == 8 && (side == 2 || side == 3) ? this.tree_top[l] : this.iconArray [l]));
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int meta)
{
return meta & 3;
}
/**
* returns a number between 0 and 3
*/
public static int limitToValidMetadata(int meta)
{
return meta & 3;
}
@SideOnly(Side.CLIENT)
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(int id, CreativeTabs tab, List list)
{
for(int a = 0; a < 2; a ++)
{
list.add(new ItemStack(id, 1, a));
}
}
/**
* Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
* and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
*/
protected ItemStack createStackedBlock(int id)
{
return new ItemStack(this.blockID, 1, limitToValidMetadata(id));
}
@SideOnly(Side.CLIENT)
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister reg)
{
this.tree_top = new Icon[treeTextureTypes.length];
for (int i = 0; i < this.tree_top.length; ++i)
{
this.tree_top[i] = reg.registerIcon("MineFantasy:Tree/" + treeTextureTypes[i] + "_top");
}
this.iconArray = new Icon[treeTextureTypes.length];
for (int i = 0; i < this.iconArray.length; ++i)
{
this.iconArray[i] = reg.registerIcon("MineFantasy:Tree/" + treeTextureTypes[i] + "_side");
}
}
@Override
public boolean canSustainLeaves(World world, int x, int y, int z)
{
return true;
}
@Override
public boolean isWood(World world, int x, int y, int z)
{
return true;
}
}