package minefantasy.client;
import minefantasy.block.tileentity.TileEntityTanningRack;
import minefantasy.block.tileentity.TileEntityTripHammer;
import minefantasy.system.data_minefantasy;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*
* Custom renderers based off render tutorial by MC_DucksAreBest
*/
public class TileEntityTripHammerRenderer extends TileEntitySpecialRenderer {
public TileEntityTripHammerRenderer() {
model = new ModelTripHammer();
model2 = new ModelTripHammerBack();
}
public TileEntityTripHammerRenderer(TileEntityRenderer render) {
model = new ModelTripHammer();
model2 = new ModelTripHammerBack();
this.setTileEntityRenderer(render);
}
public void renderAModelAt(TileEntityTripHammer tile, double d, double d1, double d2, float f) {
if (tile != null);
int i = 0;
if (tile.worldObj != null) {
i = tile.direction; //this is for rotation
}
int j = 90 * i;
if (i == 1) {
j = 0;
}
if (i == 2) {
j = 270;
}
if (i == 3) {
j = 180;
}
if (i == 0) {
j = 90;
}
if (i == 0) {
j = 90;
}
float p = tile.getArmValue();
if(tile.getType() == 0)
{
model.rotate(p);
}
String type = "TripHammer";
if(tile.getType() == 1)
type = "TripHammerBack";
bindTextureByName(data_minefantasy.image("/item/"+type+".png")); //texture
GL11.glPushMatrix(); //start
GL11.glTranslatef((float) d + 0.5F, (float) d1 + 1.525F, (float) d2 + 0.5F); //size
GL11.glRotatef(j, 0.0F, 1.0F, 0.0F); //rotate based on metadata
GL11.glScalef(1.0F, -1F, -1F); //if you read this comment out this line and you can see what happens
if(tile.getType() == 1)
{
model2.renderModel(p, 0.0625F);
}
else
{
model.renderModel(p, 0.0625F);
}
GL11.glPushMatrix();
GL11.glTranslatef(-pixel(1), pixel(11), 0.35F);
GL11.glPushMatrix();
GL11.glScalef(0.75F, 0.75F, 0.75F);
GL11.glRotatef(p*360, 0, 0, 1F);
renderWheel(tile, 86, 24, 20, 20, 128, 64);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(-pixel(1), pixel(11), -0.35F);
GL11.glPushMatrix();
GL11.glScalef(0.75F, 0.75F, 0.75F);
GL11.glRotatef(p*360, 0, 0, 1F);
renderWheel(tile, 86, 24, 20, 20, 128, 64);
GL11.glPopMatrix();
GL11.glPopMatrix();
GL11.glPopMatrix(); //end
}
private void bindTextureByName(String image)
{
bindTexture(TextureHelperMF.getResource(image));
}
public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f) {
renderAModelAt((TileEntityTripHammer) tileentity, d, d1, d2, f); //where to render
}
private void renderWheel(TileEntityTripHammer tile, int x, int y, int w, int h, int tw, int th) {
Minecraft mc = Minecraft.getMinecraft();
float f = 0.01F / (float)tw;
float f1 = 0.01F / (float)th;
float x1 = (float)x / (float)tw + f;
float x2 = (float)(x + w) / tw - f;
float y1 = (float)y / th + f1;
float y2 = (float)(y + h) / th - f1;
Tessellator image = Tessellator.instance;
float xPos = 0.5F;
float yPos = 0.5F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-xPos, -yPos, pixel(0.5F));
float var13 = 1F;
GL11.glScalef(var13, var13, var13);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-1F, -1F, 0.0F);
ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F);
}
public float pixel(float count)
{
return count * 0.0625F;
}
private ModelTripHammerBack model2;
private ModelTripHammer model;
}