package minefantasy.entity;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.network.PacketDispatcher;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import com.google.common.io.ByteArrayDataInput;
import minefantasy.item.ToolMaterialMedieval;
import minefantasy.item.weapon.ItemSpearMF;
import minefantasy.system.network.PacketManagerMF;
import minefantasy.system.network.PacketUserMF;
import net.minecraft.block.Block;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityThrownSpear extends EntityArrow implements IProjectile, PacketUserMF, IThrownItem, ISyncedInventory
{
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private int inTile;
private int inData;
private boolean inGround;
/** 1 if the player can pick up the arrow and 2 if it can be picked up but not retrieved*/
public int canBePickedUp;
/** Seems to be some sort of timer for animating an arrow. */
public int arrowShake;
/** The owner of this arrow. */
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir;
private double damage = 2.0D;
/** The amount of knockback an arrow applies when it hits a mob. */
private int knockbackStrength;
private ItemStack spearItem;
public EntityThrownSpear(World world)
{
super(world);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityThrownSpear(World world, double x, double y, double z)
{
this(world);
this.setPosition(x, y, z);
this.yOffset = 0.0F;
}
public EntityThrownSpear(World world, EntityLivingBase thrower, float power)
{
this(world);
this.shootingEntity = thrower;
if (thrower instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.setLocationAndAngles(thrower.posX, thrower.posY + (double)thrower.getEyeHeight(), thrower.posZ, thrower.rotationYaw, thrower.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, power * 1.5F, 1.0F);
}
protected void entityInit()
{
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
*/
public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
{
float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
par1 /= (double)f2;
par3 /= (double)f2;
par5 /= (double)f2;
par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
par1 *= (double)par7;
par3 *= (double)par7;
par5 *= (double)par7;
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
@SideOnly(Side.CLIENT)
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
{
this.setPosition(par1, par3, par5);
this.setRotation(par7, par8);
}
@SideOnly(Side.CLIENT)
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double par1, double par3, double par5)
{
this.motionX = par1;
this.motionY = par3;
this.motionZ = par5;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
this.onEntityUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
if (i > 0)
{
Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (j == this.inTile && k == this.inData)
{
++this.ticksInGround;
if (this.ticksInGround == 1200)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int l;
float f1;
for (l = 0; l < list.size(); ++l)
{
Entity entity1 = (Entity)list.get(l);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null)
{
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
{
movingobjectposition = null;
}
}
float f2;
float f3;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null)
{
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
float dam = (float)getDamage();
if(isJavelin())
{
dam = (float)Math.ceil((double)f2 * this.damage);
}
DamageSource damagesource = null;
if (this.shootingEntity == null)
{
damagesource = DamageSource.causeThrownDamage(this, this);
}
else
{
damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
}
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
{
movingobjectposition.entityHit.setFire(5);
}
dam = modifyDamage(movingobjectposition.entityHit, dam);
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)dam))
{
applySpecials(movingobjectposition.entityHit);
if (movingobjectposition.entityHit instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
if (!this.worldObj.isRemote)
{
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
}
float kb = knockbackStrength;
if(movingobjectposition.entityHit instanceof EntityLivingBase)
{
kb = modifyKnockback((EntityLivingBase)movingobjectposition.entityHit, kb);
}
if (kb > 0)
{
f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f3 > 0.0F)
{
movingobjectposition.entityHit.addVelocity(this.motionX * (double)kb * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)kb * 0.6000000238418579D / (double)f3);
}
}
if (this.shootingEntity != null)
{
EnchantmentThorns.func_92096_a(this.shootingEntity, entitylivingbase, this.rand);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(movingobjectposition.entityHit instanceof EntityEnderman))
{
this.damageSpear();
}
}
else
{
this.motionX = 0D;
this.motionY = 0D;
this.motionZ = 0D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
}
else
{
this.xTile = movingobjectposition.blockX;
this.yTile = movingobjectposition.blockY;
this.zTile = movingobjectposition.blockZ;
this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.inTile != 0)
{
Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
}
}
}
if (this.getIsCritical())
{
for (l = 0; l < 4; ++l)
{
this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f4 = 0.99F;
f1 = 0.05F;
if (this.isInWater())
{
for (int j1 = 0; j1 < 4; ++j1)
{
f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
}
f4 = 0.8F;
}
this.motionX *= (double)f4;
this.motionY *= (double)f4;
this.motionZ *= (double)f4;
this.motionY -= (double)f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
if(ticksExisted % 20 == 0)
{
syncSpear();
}
if(ticksExisted <= 10 && !worldObj.isRemote)
{
sendTrackerPacket();
}
}
private float modifyKnockback(EntityLivingBase entityHit, float kb)
{
if(getSpear() != null)
{
int mod = 1+EnchantmentHelper.getEnchantmentLevel(Enchantment.sharpness.effectId, getSpear());
return kb*mod;
}
return kb;
}
private float modifyDamage(Entity entityHit, float dam)
{
EntityLivingBase hit = null;
if(entityHit instanceof EntityLivingBase)
{
hit = (EntityLivingBase)entityHit;
}
if(getSpear() == null)return dam;
ItemStack weapon = getSpear();
return modifyDamLiving(weapon, hit, dam);
}
private void applySpecials(Entity entityHit)
{
EntityLivingBase hit = null;
if(entityHit instanceof EntityLivingBase)
{
hit = (EntityLivingBase)entityHit;
}
if(getSpear() == null)return;
ItemStack weapon = getSpear();
hitLiving(weapon, hit);
}
private void hitLiving(ItemStack weapon, EntityLivingBase target)
{
if (getMaterial() == ToolMaterialMedieval.DRAGONFORGE)
{
target.setFire(20);
}
if (getMaterial() == ToolMaterialMedieval.IGNOTUMITE)
{
if (target instanceof EntityLiving) {
PotionEffect poison = new PotionEffect(Potion.poison.id, 100, 1);
((EntityLiving)target).addPotionEffect(poison);
}
}
if (getMaterial() == ToolMaterialMedieval.ORNATE)
{
if (target instanceof EntityLiving)
{
if (((EntityLiving) target).getCreatureAttribute() == EnumCreatureAttribute.UNDEAD)
{
target.setFire(20);
int hurt = target.hurtResistantTime;
target.hurtResistantTime = 0;
target.attackEntityFrom(DamageSource.generic, (float)damage);
target.hurtResistantTime = hurt;
target.worldObj.playSoundAtEntity(target, "random.fizz", 1, 1);
}
if (((EntityLiving) target).getClass().getName().endsWith("MoCEntityWarewolf"))
{
target.setFire(20);
int hurt = target.hurtResistantTime;
target.hurtResistantTime = 0;
target.attackEntityFrom(DamageSource.generic, (float)damage*10);
target.hurtResistantTime = hurt;
target.worldObj.playSoundAtEntity(target, "random.fizz", 1, 1);
}
}
}
int fire = EnchantmentHelper.getEnchantmentLevel(Enchantment.fireAspect.effectId, weapon);
if(fire > 0)
{
target.setFire(20 * fire);
}
}
private float modifyDamLiving(ItemStack weapon, EntityLivingBase target, float dam)
{
float sharp = EnchantmentHelper.getEnchantmentLevel(Enchantment.sharpness.effectId, weapon);
float spider = EnchantmentHelper.getEnchantmentLevel(Enchantment.baneOfArthropods.effectId, weapon);
float smite = EnchantmentHelper.getEnchantmentLevel(Enchantment.smite.effectId, weapon);
if(!worldObj.isRemote)
{
System.out.println("Start " + dam);
}
if(sharp > 0)
{
dam += sharp * 1.25F;
if(!worldObj.isRemote)
{
System.out.println("Sharpness " + (sharp * 1.25F));
}
}
if(spider > 0 && target.getCreatureAttribute()==EnumCreatureAttribute.ARTHROPOD)
{
dam += spider * 2.5F;
if(!worldObj.isRemote)
{
System.out.println("Bane " + (spider * 2.5F));
}
}
if(smite > 0 && target.getCreatureAttribute()==EnumCreatureAttribute.UNDEAD)
{
dam += (smite * 2.5F);
if(!worldObj.isRemote)
{
System.out.println("Smite " + (smite * 2.5F));
}
}
if(!worldObj.isRemote)
{
System.out.println("End " + dam);
}
return dam;
}
private EnumToolMaterial getMaterial()
{
if(getSpear().getItem() instanceof ItemSpearMF)
{
return ((ItemSpearMF)getSpear().getItem()).getMaterial();
}
return EnumToolMaterial.STONE;
}
private void damageSpear()
{
ItemStack wep = getSpear();
if(wep != null)
{
if(isJavelin())
{
if(rand.nextInt(10) == 0)
{
setDead();
}
}
else
{
if(shootingEntity instanceof EntityLivingBase)
{
wep.damageItem(1, (EntityLivingBase)shootingEntity);
}
else
{
wep.attemptDamageItem(1, rand);
}
if(wep.getItemDamage() > wep.getMaxDamage())
{
setDead();
}
}
}
}
public void syncSpear()
{
if(!worldObj.isRemote)
{
try
{
Packet packet = PacketManagerMF.getPacketItemStackArray(this, 0, getSpear());
PacketDispatcher.sendPacketToAllPlayers(packet);
}catch(Exception e){}
}
}
public void sendTrackerPacket()
{
try {
Packet packet = PacketManagerMF.getEntityPacketDoubleArray(this, new double[]{posX, posY, posZ, motionX, motionY, motionZ, rotationPitch, rotationYaw, prevRotationPitch, prevRotationYaw});
FMLCommonHandler.instance().getMinecraftServerInstance()
.getConfigurationManager()
.sendPacketToAllPlayers(packet);
} catch (NullPointerException e) {
;
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound nbt)
{
nbt.setShort("xTile", (short)this.xTile);
nbt.setShort("yTile", (short)this.yTile);
nbt.setShort("zTile", (short)this.zTile);
nbt.setByte("inTile", (byte)this.inTile);
nbt.setByte("inData", (byte)this.inData);
nbt.setByte("shake", (byte)this.arrowShake);
nbt.setByte("inGround", (byte)(this.inGround ? 1 : 0));
nbt.setByte("pickup", (byte)this.canBePickedUp);
nbt.setDouble("damage", this.damage);
if(getSpear() != null)
{
NBTTagCompound itemNBT = new NBTTagCompound();
getSpear().writeToNBT(itemNBT);
nbt.setCompoundTag("Spear", itemNBT);
}
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound nbt)
{
this.xTile = nbt.getShort("xTile");
this.yTile = nbt.getShort("yTile");
this.zTile = nbt.getShort("zTile");
this.inTile = nbt.getByte("inTile") & 255;
this.inData = nbt.getByte("inData") & 255;
this.arrowShake = nbt.getByte("shake") & 255;
this.inGround = nbt.getByte("inGround") == 1;
if (nbt.hasKey("damage"))
{
this.damage = nbt.getDouble("damage");
}
if (nbt.hasKey("pickup"))
{
this.canBePickedUp = nbt.getByte("pickup");
}
else if (nbt.hasKey("player"))
{
this.canBePickedUp = nbt.getBoolean("player") ? 1 : 0;
}
if(nbt.hasKey("Spear"))
{
NBTTagCompound itemNBT = nbt.getCompoundTag("Spear");
setSpear(ItemStack.loadItemStackFromNBT(itemNBT));
}
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
{
if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
{
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
if (getSpear() != null && this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(getSpear()))
{
flag = false;
}
if (flag)
{
this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
par1EntityPlayer.onItemPickup(this, 1);
this.setDead();
}
}
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
public void setDamage(double par1)
{
this.damage = par1;
}
public double getDamage()
{
return this.damage;
}
public boolean isJavelin()
{
if(getSpear() != null && !getSpear().isItemStackDamageable())
{
return true;
}
return false;
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
public void setKnockbackStrength(int par1)
{
this.knockbackStrength = par1;
}
/**
* If returns false, the item will not inflict any damage against entities.
*/
public boolean canAttackWithItem()
{
return false;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public void setIsCritical(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
}
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public boolean getIsCritical()
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
return (b0 & 1) != 0;
}
public EntityThrownSpear setSpear(ItemStack item)
{
this.spearItem = item;
syncSpear();
return this;
}
public ItemStack getSpear()
{
return spearItem;
}
@Override
public void setItem(ItemStack item, int slot)
{
if(worldObj.isRemote)
{
setSpear(item);
}
}
@Override
public ItemStack getRenderItem()
{
return getSpear();
}
@Override
public int getSpin() {
return 0;
}
@Override
public int getRotate() {
return 0;
}
@Override
public float getScale() {
return 2.0F;
}
@Override
public boolean isEnchanted()
{
return getSpear() != null ? getSpear().isItemEnchanted() : false;
}
@Override
public void recievePacket(ByteArrayDataInput data) {
posX = data.readDouble();
posY = data.readDouble();
posZ = data.readDouble();
motionX = data.readDouble();
motionY = data.readDouble();
motionZ = data.readDouble();
rotationPitch = (float)data.readDouble();
rotationYaw = (float)data.readDouble();
prevRotationPitch = (float)data.readDouble();
prevRotationYaw = (float)data.readDouble();
}
}