package minefantasy.container; import minefantasy.block.tileentity.TileEntityWeaponRack; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemBow; import net.minecraft.item.ItemStack; public class SlotRack extends Slot { public SlotRack(TileEntityWeaponRack inventory, int slotNum, int x, int y) { super(inventory, slotNum, x, y); } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ @Override public boolean isItemValid(ItemStack item) { return TileEntityWeaponRack.canHang(item); } }