package minefantasy.container;
import minefantasy.block.tileentity.TileEntityWeaponRack;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
public class SlotRack extends Slot
{
public SlotRack(TileEntityWeaponRack inventory, int slotNum, int x, int y)
{
super(inventory, slotNum, x, y);
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
@Override
public boolean isItemValid(ItemStack item)
{
return TileEntityWeaponRack.canHang(item);
}
}