package minefantasy.entity;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import com.google.common.io.ByteArrayDataInput;
import minefantasy.MineFantasyBase;
import minefantasy.item.ArrowType;
import minefantasy.item.ItemListMF;
import minefantasy.item.ToolMaterialMedieval;
import minefantasy.system.StatListMF;
import minefantasy.system.cfg;
import minefantasy.system.network.PacketManagerMF;
import minefantasy.system.network.PacketUserMF;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityShrapnel extends EntityArrow implements IProjectile, PacketUserMF
{
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private int inTile = 0;
private int inData = 0;
private boolean inGround = false;
/** 1 if the player can pick up the arrow */
public int canBePickedUp = 0;
/** Seems to be some sort of timer for animating an arrow. */
public int arrowShake = 0;
/** The owner of this arrow. */
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir = 0;
/** The amount of knockback an arrow applies when it hits a mob. */
private int knockbackStrength;
public EntityShrapnel(World world)
{
super(world);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityShrapnel(Entity owner, World world, double x, double y, double z)
{
this(world, x, y, z);
if(owner != null)
{
this.shootingEntity = owner;
}
}
public EntityShrapnel(World world, double x, double y, double z)
{
super(world);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setPosition(x, y, z);
this.yOffset = 0.0F;
}
protected void entityInit()
{
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double xv, double yv, double zv)
{
this.motionX = xv;
this.motionY = yv;
this.motionZ = zv;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(xv * xv + zv * zv);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(xv, zv) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(yv, (double)f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if(worldObj.isRemote)
{
return;
}
super.onEntityUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
if (i > 0)
{
boolean stick = true;
Block block = Block.blocksList[i];
if(shouldBreakBlock(block))
{
worldObj.setBlockToAir(xTile, yTile, zTile);
String snd = "dig." + block.stepSound;
if(block.blockMaterial == Material.glass)
{
snd = "random.glass";
}
this.playSound(snd, 1.0F, 1.0F);
stick = false;
this.worldObj.spawnParticle("tilecrack_" + i + "_" + this.worldObj.getBlockMetadata(xTile, yTile, zTile), xTile + 0.5D, yTile + 0.5D, zTile + 0.5D, 0D, 0D, 0D);
}
if(stick)
{
Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (j == this.inTile && k == this.inData)
{
++this.ticksInGround;
if (this.ticksInGround >= 100)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int l;
float f1;
for (l = 0; l < list.size(); ++l)
{
Entity entity1 = (Entity)list.get(l);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null)
{
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
{
movingobjectposition = null;
}
}
float f2;
float f3;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null)
{
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int dam = MathHelper.ceiling_double_int((double)f2 * getDamage());
if (this.getIsCritical())
{
dam += this.rand.nextInt(dam / 2 + 2);
}
DamageSource damagesource = null;
if (this.shootingEntity == null)
{
damagesource = EntityBombThrown.causeBombDamage(this, this);
}
else
{
damagesource = EntityBombThrown.causeBombDamage(this, this.shootingEntity);
}
damagesource.setProjectile();
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
{
movingobjectposition.entityHit.setFire(5);
}
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, dam))
{
entity.hurtResistantTime = 0;
movingobjectposition.entityHit.hurtResistantTime = 0;
if (movingobjectposition.entityHit instanceof EntityLiving)
{
EntityLiving entityliving = (EntityLiving)movingobjectposition.entityHit;
if (!this.worldObj.isRemote)
{
entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1);
}
if (this.shootingEntity != null)
{
EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
}
}
if (!(movingobjectposition.entityHit instanceof EntityEnderman))
{
this.setDead();
}
}
else
{
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
}
else
{
this.xTile = movingobjectposition.blockX;
this.yTile = movingobjectposition.blockY;
this.zTile = movingobjectposition.blockZ;
this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.inTile != 0)
{
Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
}
}
}
if (this.getIsCritical())
{
for (l = 0; l < 4; ++l)
{
this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f4 = 0.99F;
f1 = getGravity();
if (this.isInWater())
{
for (int j1 = 0; j1 < 4; ++j1)
{
f3 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
}
f4 = 0.8F;
}
this.motionX *= (double)f4;
this.motionY *= (double)f4;
this.motionZ *= (double)f4;
this.motionY -= (double)f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
}
public boolean shouldBreakBlock(Block block)
{
return false;
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound nbt)
{
super.writeEntityToNBT(nbt);
nbt.setShort("xTile", (short)this.xTile);
nbt.setShort("yTile", (short)this.yTile);
nbt.setShort("zTile", (short)this.zTile);
nbt.setByte("inTile", (byte)this.inTile);
nbt.setByte("inData", (byte)this.inData);
nbt.setByte("shake", (byte)this.arrowShake);
nbt.setByte("inGround", (byte)(this.inGround ? 1 : 0));
nbt.setByte("pickup", (byte)this.canBePickedUp);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound nbt)
{
super.readEntityFromNBT(nbt);
this.xTile = nbt.getShort("xTile");
this.yTile = nbt.getShort("yTile");
this.zTile = nbt.getShort("zTile");
this.inTile = nbt.getByte("inTile") & 255;
this.inData = nbt.getByte("inData") & 255;
this.arrowShake = nbt.getByte("shake") & 255;
this.inGround = nbt.getByte("inGround") == 1;
if (nbt.hasKey("pickup"))
{
this.canBePickedUp = nbt.getByte("pickup");
}
else if (nbt.hasKey("player"))
{
this.canBePickedUp = nbt.getBoolean("player") ? 1 : 0;
}
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer player)
{
}
/*
* Normal: 0.05
* Broad: * 1.5
* Bodkin: * 0.5
* Mithril *0.5
* Reed: * 0.75
*/
private float getGravity()
{
return 0.1F;
}
public String getTexture()
{
return "shrapnel";
}
public double getDamage()
{
return super.getDamage();
}
public void sendTrackerPacket()
{
try {
Packet packet = PacketManagerMF.getEntityPacketDoubleArray(this, new double[]{posX, posY, posZ, motionX, motionY, motionZ, rotationPitch, rotationYaw, prevRotationPitch, prevRotationYaw});
FMLCommonHandler.instance().getMinecraftServerInstance()
.getConfigurationManager()
.sendPacketToAllPlayers(packet);
} catch (NullPointerException e) {
;
}
}
@Override
public void recievePacket(ByteArrayDataInput data) {
posX = data.readDouble();
posY = data.readDouble();
posZ = data.readDouble();
motionX = data.readDouble();
motionY = data.readDouble();
motionZ = data.readDouble();
rotationPitch = (float)data.readDouble();
rotationYaw = (float)data.readDouble();
prevRotationPitch = (float)data.readDouble();
prevRotationYaw = (float)data.readDouble();
}
}