package minefantasy.entity; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import com.google.common.io.ByteArrayDataInput; import minefantasy.MineFantasyBase; import minefantasy.item.ArrowType; import minefantasy.item.ItemListMF; import minefantasy.item.ToolMaterialMedieval; import minefantasy.system.StatListMF; import minefantasy.system.cfg; import minefantasy.system.network.PacketManagerMF; import minefantasy.system.network.PacketUserMF; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentThorns; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.IProjectile; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.packet.Packet; import net.minecraft.network.packet.Packet70GameEvent; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.EntityDamageSourceIndirect; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityShrapnel extends EntityArrow implements IProjectile, PacketUserMF { private int xTile = -1; private int yTile = -1; private int zTile = -1; private int inTile = 0; private int inData = 0; private boolean inGround = false; /** 1 if the player can pick up the arrow */ public int canBePickedUp = 0; /** Seems to be some sort of timer for animating an arrow. */ public int arrowShake = 0; /** The owner of this arrow. */ public Entity shootingEntity; private int ticksInGround; private int ticksInAir = 0; /** The amount of knockback an arrow applies when it hits a mob. */ private int knockbackStrength; public EntityShrapnel(World world) { super(world); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityShrapnel(Entity owner, World world, double x, double y, double z) { this(world, x, y, z); if(owner != null) { this.shootingEntity = owner; } } public EntityShrapnel(World world, double x, double y, double z) { super(world); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(x, y, z); this.yOffset = 0.0F; } protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } /** * Sets the velocity to the args. Args: x, y, z */ public void setVelocity(double xv, double yv, double zv) { this.motionX = xv; this.motionY = yv; this.motionZ = zv; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(xv * xv + zv * zv); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(xv, zv) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(yv, (double)f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.ticksInGround = 0; } } /** * Called to update the entity's position/logic. */ public void onUpdate() { if(worldObj.isRemote) { return; } super.onEntityUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (i > 0) { boolean stick = true; Block block = Block.blocksList[i]; if(shouldBreakBlock(block)) { worldObj.setBlockToAir(xTile, yTile, zTile); String snd = "dig." + block.stepSound; if(block.blockMaterial == Material.glass) { snd = "random.glass"; } this.playSound(snd, 1.0F, 1.0F); stick = false; this.worldObj.spawnParticle("tilecrack_" + i + "_" + this.worldObj.getBlockMetadata(xTile, yTile, zTile), xTile + 0.5D, yTile + 0.5D, zTile + 0.5D, 0D, 0D, 0D); } if(stick) { Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile); if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) { this.inGround = true; } } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (j == this.inTile && k == this.inData) { ++this.ticksInGround; if (this.ticksInGround >= 100) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true); vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; for (l = 0; l < list.size(); ++l) { Entity entity1 = (Entity)list.get(l); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f3; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int dam = MathHelper.ceiling_double_int((double)f2 * getDamage()); if (this.getIsCritical()) { dam += this.rand.nextInt(dam / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = EntityBombThrown.causeBombDamage(this, this); } else { damagesource = EntityBombThrown.causeBombDamage(this, this.shootingEntity); } damagesource.setProjectile(); if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, dam)) { entity.hurtResistantTime = 0; movingobjectposition.entityHit.hurtResistantTime = 0; if (movingobjectposition.entityHit instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1); } if (this.shootingEntity != null) { EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0)); } } if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.xTile = movingobjectposition.blockX; this.yTile = movingobjectposition.blockY; this.zTile = movingobjectposition.blockZ; this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f2 * 0.05000000074505806D; this.posY -= this.motionY / (double)f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.inTile != 0) { Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this); } } } if (this.getIsCritical()) { for (l = 0; l < 4; ++l) { this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f4 = 0.99F; f1 = getGravity(); if (this.isInWater()) { for (int j1 = 0; j1 < 4; ++j1) { f3 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ); } f4 = 0.8F; } this.motionX *= (double)f4; this.motionY *= (double)f4; this.motionZ *= (double)f4; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } } public boolean shouldBreakBlock(Block block) { return false; } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound nbt) { super.writeEntityToNBT(nbt); nbt.setShort("xTile", (short)this.xTile); nbt.setShort("yTile", (short)this.yTile); nbt.setShort("zTile", (short)this.zTile); nbt.setByte("inTile", (byte)this.inTile); nbt.setByte("inData", (byte)this.inData); nbt.setByte("shake", (byte)this.arrowShake); nbt.setByte("inGround", (byte)(this.inGround ? 1 : 0)); nbt.setByte("pickup", (byte)this.canBePickedUp); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound nbt) { super.readEntityFromNBT(nbt); this.xTile = nbt.getShort("xTile"); this.yTile = nbt.getShort("yTile"); this.zTile = nbt.getShort("zTile"); this.inTile = nbt.getByte("inTile") & 255; this.inData = nbt.getByte("inData") & 255; this.arrowShake = nbt.getByte("shake") & 255; this.inGround = nbt.getByte("inGround") == 1; if (nbt.hasKey("pickup")) { this.canBePickedUp = nbt.getByte("pickup"); } else if (nbt.hasKey("player")) { this.canBePickedUp = nbt.getBoolean("player") ? 1 : 0; } } /** * Called by a player entity when they collide with an entity */ public void onCollideWithPlayer(EntityPlayer player) { } /* * Normal: 0.05 * Broad: * 1.5 * Bodkin: * 0.5 * Mithril *0.5 * Reed: * 0.75 */ private float getGravity() { return 0.1F; } public String getTexture() { return "shrapnel"; } public double getDamage() { return super.getDamage(); } public void sendTrackerPacket() { try { Packet packet = PacketManagerMF.getEntityPacketDoubleArray(this, new double[]{posX, posY, posZ, motionX, motionY, motionZ, rotationPitch, rotationYaw, prevRotationPitch, prevRotationYaw}); FMLCommonHandler.instance().getMinecraftServerInstance() .getConfigurationManager() .sendPacketToAllPlayers(packet); } catch (NullPointerException e) { ; } } @Override public void recievePacket(ByteArrayDataInput data) { posX = data.readDouble(); posY = data.readDouble(); posZ = data.readDouble(); motionX = data.readDouble(); motionY = data.readDouble(); motionZ = data.readDouble(); rotationPitch = (float)data.readDouble(); rotationYaw = (float)data.readDouble(); prevRotationPitch = (float)data.readDouble(); prevRotationYaw = (float)data.readDouble(); } }