package minefantasy.entity.ai.hound;
import minefantasy.entity.EntityHound;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class EntityAIBegHound extends EntityAIBase
{
private EntityHound theWolf;
private EntityPlayer thePlayer;
private World worldObject;
private float minPlayerDistance;
private int field_75384_e;
public EntityAIBegHound(EntityHound dog, float dist)
{
this.theWolf = dog;
this.worldObject = dog.worldObj;
this.minPlayerDistance = dist;
this.setMutexBits(2);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
this.thePlayer = this.worldObject.getClosestPlayerToEntity(this.theWolf, (double)this.minPlayerDistance);
return this.thePlayer == null ? false : this.hasPlayerGotBoneInHand(this.thePlayer);
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return !this.thePlayer.isEntityAlive() ? false : (this.theWolf.getDistanceSqToEntity(this.thePlayer) > (double)(this.minPlayerDistance * this.minPlayerDistance) ? false : this.field_75384_e > 0 && this.hasPlayerGotBoneInHand(this.thePlayer));
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.theWolf.func_70918_i(true);
this.field_75384_e = 40 + this.theWolf.getRNG().nextInt(40);
}
/**
* Resets the task
*/
public void resetTask()
{
this.theWolf.func_70918_i(false);
this.thePlayer = null;
}
/**
* Updates the task
*/
public void updateTask()
{
this.theWolf.getLookHelper().setLookPosition(this.thePlayer.posX, this.thePlayer.posY + (double)this.thePlayer.getEyeHeight(), this.thePlayer.posZ, 10.0F, (float)this.theWolf.getVerticalFaceSpeed());
--this.field_75384_e;
}
/**
* Gets if the Player has the Bone in the hand.
*/
private boolean hasPlayerGotBoneInHand(EntityPlayer player)
{
ItemStack itemstack = player.inventory.getCurrentItem();
return itemstack == null ? false : (!this.theWolf.isTamed() && itemstack.itemID == Item.bone.itemID ? true : this.theWolf.isBreedingItem(itemstack));
}
}