package minefantasy.client; import minefantasy.block.tileentity.TileEntityFirepit; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * * @author Anonymous Productions * * Sources are provided for educational reasons. * though small bits of code, or methods can be used in your own creations. */ public class ModelFirepit extends ModelBase { //fields ModelRenderer Base; ModelRenderer Plank1; ModelRenderer Plank2; ModelRenderer Plank3; ModelRenderer Plank4; ModelRenderer Pile; public ModelFirepit() { textureWidth = 64; textureHeight = 32; Base = new ModelRenderer(this, 0, 15); Pile = new ModelRenderer(this, 0, 6); Plank1 = new ModelRenderer(this, 24, 0); Plank2 = new ModelRenderer(this, 24, 0); Plank3 = new ModelRenderer(this, 0, 0); Plank4 = new ModelRenderer(this, 0, 0); Base.addBox(-5F, 3F, -5F, 10, 3, 10); Base.setRotationPoint(0F, 0F, 0F); Base.setTextureSize(64, 32); Base.mirror = true; setRotation(Base, 0F, 0F, 0F); Plank2.addBox(-1.5F, -1.5F, -4.5F, 3, 3, 9); Plank2.setRotationPoint(0F, 3F, 5F); Plank2.setTextureSize(64, 32); Plank2.mirror = true; Plank1.addBox(-1.5F, -1.5F, -4.5F, 3, 3, 9); Plank1.setRotationPoint(0F, 3F, -5F); Plank1.setTextureSize(64, 32); Plank1.mirror = true; Plank3.addBox(-4.5F, -1.5F, -1.5F, 9, 3, 3); Plank3.setRotationPoint(-5F, 3F, 0F); Plank3.setTextureSize(64, 32); Plank3.mirror = true; Plank4.addBox(-4.5F, -1.5F, -1.5F, 9, 3, 3); Plank4.setRotationPoint(5F, 3F, 0F); Plank4.setTextureSize(64, 32); Plank4.mirror = true; Pile.addBox(-3F, 0F, -3F, 6, 3, 6); Pile.setRotationPoint(0F, 0F, 0F); Pile.setTextureSize(64, 32); Pile.mirror = true; setRotation(Pile, 0F, 0F, 0F); float angle = 0.7853982F; setRotation(Plank1, angle, 0F, 0F); setRotation(Plank2, -angle, 0F, 0F); setRotation(Plank3, 0F, 0F, -angle); setRotation(Plank4, 0F, 0F, angle); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void renderModel(TileEntityFirepit pit, float f) { Base.render(f); if(pit != null) if(pit.fuel > 0 || pit.worldObj == null) { Plank1.render(f); Plank2.render(f); Plank3.render(f); Plank4.render(f); Pile.render(f); } } }