package minefantasy.client;
import minefantasy.block.tileentity.TileEntityFirepit;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
*
* @author Anonymous Productions
*
* Sources are provided for educational reasons.
* though small bits of code, or methods can be used in your own creations.
*/
public class ModelFirepit extends ModelBase {
//fields
ModelRenderer Base;
ModelRenderer Plank1;
ModelRenderer Plank2;
ModelRenderer Plank3;
ModelRenderer Plank4;
ModelRenderer Pile;
public ModelFirepit()
{
textureWidth = 64;
textureHeight = 32;
Base = new ModelRenderer(this, 0, 15);
Pile = new ModelRenderer(this, 0, 6);
Plank1 = new ModelRenderer(this, 24, 0);
Plank2 = new ModelRenderer(this, 24, 0);
Plank3 = new ModelRenderer(this, 0, 0);
Plank4 = new ModelRenderer(this, 0, 0);
Base.addBox(-5F, 3F, -5F, 10, 3, 10);
Base.setRotationPoint(0F, 0F, 0F);
Base.setTextureSize(64, 32);
Base.mirror = true;
setRotation(Base, 0F, 0F, 0F);
Plank2.addBox(-1.5F, -1.5F, -4.5F, 3, 3, 9);
Plank2.setRotationPoint(0F, 3F, 5F);
Plank2.setTextureSize(64, 32);
Plank2.mirror = true;
Plank1.addBox(-1.5F, -1.5F, -4.5F, 3, 3, 9);
Plank1.setRotationPoint(0F, 3F, -5F);
Plank1.setTextureSize(64, 32);
Plank1.mirror = true;
Plank3.addBox(-4.5F, -1.5F, -1.5F, 9, 3, 3);
Plank3.setRotationPoint(-5F, 3F, 0F);
Plank3.setTextureSize(64, 32);
Plank3.mirror = true;
Plank4.addBox(-4.5F, -1.5F, -1.5F, 9, 3, 3);
Plank4.setRotationPoint(5F, 3F, 0F);
Plank4.setTextureSize(64, 32);
Plank4.mirror = true;
Pile.addBox(-3F, 0F, -3F, 6, 3, 6);
Pile.setRotationPoint(0F, 0F, 0F);
Pile.setTextureSize(64, 32);
Pile.mirror = true;
setRotation(Pile, 0F, 0F, 0F);
float angle = 0.7853982F;
setRotation(Plank1, angle, 0F, 0F);
setRotation(Plank2, -angle, 0F, 0F);
setRotation(Plank3, 0F, 0F, -angle);
setRotation(Plank4, 0F, 0F, angle);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void renderModel(TileEntityFirepit pit, float f)
{
Base.render(f);
if(pit != null)
if(pit.fuel > 0 || pit.worldObj == null)
{
Plank1.render(f);
Plank2.render(f);
Plank3.render(f);
Plank4.render(f);
Pile.render(f);
}
}
}