/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm.weapons;
import worm.Entity;
import worm.screens.GameScreen;
import com.shavenpuppy.jglib.util.Util;
/**
* Shotgun weapon, used by some gidrahs
* @author Cas
*/
public class ShotgunFeature extends WeaponFeature {
private int numPellets;
private double spread;
/**
* Shotgun instance
*/
private class ShotgunInstance extends WeaponInstance {
private static final long serialVersionUID = 1L;
/**
* C'tor
* @param entity
*/
public ShotgunInstance(Entity entity) {
super(entity);
}
/* (non-Javadoc)
* @see tomb.weapons.WeaponFeature.WeaponInstance#doFire(int, int)
*/
@Override
protected void doFire(float targetX, float targetY) {
// Spawn several bullets
double x = entity.getMapX() + entity.getOffsetX();
double y = entity.getMapY() + entity.getOffsetY();
double angle = Math.atan2(targetY - y, targetX - x);
for (int i = 0; i < numPellets; i ++) {
double a2 = angle + Util.random() * spread - spread / 2.0;
int tx = (int)(x + Math.cos(a2) * 120.0);
int ty = (int)(y + Math.sin(a2) * 120.0);
bullet.spawn(GameScreen.getInstance(), entity, (int) x, (int) y, tx, ty, 0);
}
}
}
/**
* C'tor
* @param name
*/
public ShotgunFeature(String name) {
super(name);
}
@Override
public WeaponInstance spawn(Entity entity) {
return new ShotgunInstance(entity);
}
@Override
protected String getDamageStats() {
StringBuilder sb = new StringBuilder();
sb.append(bullet.getDamage());
sb.append("x");
sb.append(numPellets);
return sb.toString();
}
}