/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.weapons; import worm.Entity; import worm.screens.GameScreen; import com.shavenpuppy.jglib.util.Util; /** * Shotgun weapon, used by some gidrahs * @author Cas */ public class ShotgunFeature extends WeaponFeature { private int numPellets; private double spread; /** * Shotgun instance */ private class ShotgunInstance extends WeaponInstance { private static final long serialVersionUID = 1L; /** * C'tor * @param entity */ public ShotgunInstance(Entity entity) { super(entity); } /* (non-Javadoc) * @see tomb.weapons.WeaponFeature.WeaponInstance#doFire(int, int) */ @Override protected void doFire(float targetX, float targetY) { // Spawn several bullets double x = entity.getMapX() + entity.getOffsetX(); double y = entity.getMapY() + entity.getOffsetY(); double angle = Math.atan2(targetY - y, targetX - x); for (int i = 0; i < numPellets; i ++) { double a2 = angle + Util.random() * spread - spread / 2.0; int tx = (int)(x + Math.cos(a2) * 120.0); int ty = (int)(y + Math.sin(a2) * 120.0); bullet.spawn(GameScreen.getInstance(), entity, (int) x, (int) y, tx, ty, 0); } } } /** * C'tor * @param name */ public ShotgunFeature(String name) { super(name); } @Override public WeaponInstance spawn(Entity entity) { return new ShotgunInstance(entity); } @Override protected String getDamageStats() { StringBuilder sb = new StringBuilder(); sb.append(bullet.getDamage()); sb.append("x"); sb.append(numPellets); return sb.toString(); } }