/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet; import java.io.File; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import java.util.prefs.BackingStoreException; import java.util.prefs.Preferences; /** * Describes a player slot in a slot-managed Game. */ public class PlayerSlot implements Serializable { private static final long serialVersionUID = 1L; /** The player's name */ private final String name; /** Lazily instantiated Preferences */ private transient Preferences preferences; /** * C'tor * @param name May not be null */ public PlayerSlot(String name) { if (name == null) { throw new IllegalArgumentException("name cannot be null"); } this.name = name; } /* (non-Javadoc) * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { return obj != null && obj instanceof PlayerSlot && (((PlayerSlot) obj).name.equals(name)); } /* (non-Javadoc) * @see java.lang.Object#hashCode() */ @Override public int hashCode() { return name.hashCode(); } /** * @return the name */ public String getName() { return name; } /** * Check if a slot already exists * @return */ public boolean exists() { try { if (!Game.getRoamingPreferences().nodeExists("slots_"+Game.getInternalVersion()+"/"+name)) { return false; } return getPreferences().getBoolean("active", false); } catch (BackingStoreException e) { e.printStackTrace(System.err); return false; } } /** * Deletes this slot. If the slot doesn't exist, this is a no-op */ public void delete() { if (exists()) { try { getPreferences().removeNode(); getPreferences().flush(); preferences = null; } catch (BackingStoreException e) { e.printStackTrace(System.err); } // Also delete directory String slotDir = Game.getSlotDirectoryPrefix() + name; File slotDirF = new File(slotDir); // Recursively delete contents delTree(slotDirF); } } private static void delTree(File dir) { if (!dir.exists()) { return; } File[] files = dir.listFiles(); for (int i = 0; i < files.length; i ++) { if (files[i].isDirectory()) { delTree(files[i]); } else { if (!files[i].delete()) { System.out.println("Failed to delete "+files[i]); } else { System.out.println("Deleted "+files[i]); } } } if (!dir.delete()) { System.out.println("Failed to delete "+dir); } else { System.out.println("Deleted "+dir); } } /** * Returns the Preferences node where we can store slot data for this PlayerSlot. * The node will be created if it doesn't exist already. * @return a Preferences */ public synchronized Preferences getPreferences() { if (preferences == null) { preferences = Game.getRoamingPreferences().node("slots_"+Game.getInternalVersion()+"/"+name); } return preferences; } /** * Creates this slot permanently. If the slot is already created this is a no-op. * @throws BackingStoreException if the slot cannot be created */ public void create() throws BackingStoreException { if (!exists()) { getPreferences().putBoolean("active", true); getPreferences().flush(); } } /** * Gets all the player slots in a {@link List} * @return a List of PlayerSlots. */ public static List<PlayerSlot> getSlots() { Preferences dir = Game.getRoamingPreferences().node("slots_"+Game.getInternalVersion()); try { String[] name = dir.childrenNames(); List<PlayerSlot> ret = new ArrayList<PlayerSlot>(name.length); for (int i = 0; i < name.length; i ++) { if (dir.node(name[i]).getBoolean("active", false)) { ret.add(new PlayerSlot(name[i])); } } return ret; } catch (BackingStoreException e) { return new ArrayList<PlayerSlot>(0); } } }