/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.animation; import java.util.ArrayList; import org.lwjgl.util.vector.Vector3f; import org.w3c.dom.Element; import worm.Worm; import worm.WormGameState; import worm.entities.Gidrah; import com.shavenpuppy.jglib.Resource; import com.shavenpuppy.jglib.sprites.Command; import com.shavenpuppy.jglib.sprites.Sprite; import com.shavenpuppy.jglib.util.FPMath; import com.shavenpuppy.jglib.util.XMLUtil; import com.shavenpuppy.jglib.vector.Vector3i; /** * Adjust the rotation angle of a sprite to point at the player */ public class LightAngleCommand extends Command { public static final long serialVersionUID = 1L; private static final Vector3f scratch = new Vector3f(); private static Vector3i location; private int rate; /** * Constructor for FrameCommand. */ public LightAngleCommand() { super(); } /** * @see com.shavenpuppy.jglib.sprites.Command#execute(com.shavenpuppy.jglib.sprites.Animated) */ @Override public boolean execute(Sprite target) { int currentSequence = target.getSequence(); float x = target.getX()+target.getOffset(null).getX(); float y = target.getY()+target.getOffset(null).getY(); WormGameState gameState = Worm.getGameState(); if (gameState == null) { target.setSequence(currentSequence + 1); return true; } // pick a random gidrah for now Gidrah gidrahTarget = null; ArrayList<Gidrah> gidrahs = Worm.getGameState().getGidrahs(); int n = gidrahs.size(); if (n == 0) { // No gidrahs left! target.setVisible(false); target.setSequence(currentSequence + 1); return true; } float maxDist = 125.0f; float bestDist = maxDist; float dist; // Find the closest gidrah for (int i = 0; i < n; i ++) { Gidrah g = gidrahs.get(i); if (g.isActive()){ dist = g.getDistanceTo(x, y); if (dist < bestDist ) { bestDist = dist; gidrahTarget = g; } } } if (gidrahTarget == null) { target.setVisible(false); target.setSequence(currentSequence + 1); return true; } float px = gidrahTarget.getMapX(); float py = gidrahTarget.getMapY(); int targetAngle = FPMath.fpYaklyDegrees(Math.atan2(py - y, px - x)); int currentAngle = target.getAngle(); int newAngle; int diff = Math.abs(targetAngle - currentAngle); if (diff < rate) { newAngle = targetAngle; } else if (diff > 32768) { // Go the other way if (targetAngle < currentAngle) { newAngle = currentAngle + rate; } else { newAngle = currentAngle - rate; } } else { if (targetAngle < currentAngle) { newAngle = currentAngle - rate; } else { newAngle = currentAngle + rate; } } while (newAngle < 0) { newAngle += 65536; } target.setVisible(true); target.setAngle(newAngle); int xScale = FPMath.fpValue(bestDist/maxDist*2.5); int yScale = FPMath.fpValue((1.0f-bestDist/maxDist)*0.5+0.25); target.setScale(xScale,yScale); target.setSequence(currentSequence + 1); return true; // Execute the next command } /** * @see com.shavenpuppy.jglib.Resource#load(org.w3c.dom.Element, Loader) */ @Override public void load(Element element, Resource.Loader loader) throws Exception { rate = XMLUtil.getInt(element, "rate", 65536); } /** * @see com.shavenpuppy.jglib.Resource#doCreate() */ @Override protected void doCreate() { } /** * @see com.shavenpuppy.jglib.Resource#doDestroy() */ @Override protected void doDestroy() { } }