/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.sprites; /** * The default sprite renderer has various different styles of rendering, which * affect what data it uses from the buffer and what GL state that it sets and * resets before and after rendering. */ public interface Style { /** * Called to set up GL rendering state before actual drawing is done. */ void setupState(); /** * Called to reset GL rendering state after actual drawing is done. */ void resetState(); /** * @return the style's ID, which affects its rendering order */ int getStyleID(); /** * @return the style's alpha operation */ AlphaOp getAlphaOp(); /** * Whether to actually render a sprite when using this Style. * @return boolean */ boolean getRenderSprite(); /** * If not rendering a sprite, then we perform a build() to create {@link GeometryData} * Later, render() is called, with a vertex offset position and index offset position * @return the number of vertices we wrote */ GeometryData build(); /** * If not rendering a sprite, then render stuff. Our geometry was written to a pre-prepared buffer which is pointed to * already. * @param vertexOffset */ void render(int vertexOffset, int indexOffset); }