/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.shavenpuppy.jglib.sprites;
/**
* The default sprite renderer has various different styles of rendering, which
* affect what data it uses from the buffer and what GL state that it sets and
* resets before and after rendering.
*/
public interface Style {
/**
* Called to set up GL rendering state before actual drawing is done.
*/
void setupState();
/**
* Called to reset GL rendering state after actual drawing is done.
*/
void resetState();
/**
* @return the style's ID, which affects its rendering order
*/
int getStyleID();
/**
* @return the style's alpha operation
*/
AlphaOp getAlphaOp();
/**
* Whether to actually render a sprite when using this Style.
* @return boolean
*/
boolean getRenderSprite();
/**
* If not rendering a sprite, then we perform a build() to create {@link GeometryData}
* Later, render() is called, with a vertex offset position and index offset position
* @return the number of vertices we wrote
*/
GeometryData build();
/**
* If not rendering a sprite, then render stuff. Our geometry was written to a pre-prepared buffer which is pointed to
* already.
* @param vertexOffset
*/
void render(int vertexOffset, int indexOffset);
}