/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.buildings; import net.puppygames.applet.Game; import org.lwjgl.util.Rectangle; import worm.Entity; import worm.GameMap; import worm.MapRenderer; import worm.Worm; import worm.entities.Building; import worm.entities.Gidrah; import worm.features.LayersFeature; import worm.features.ResearchFeature; import com.shavenpuppy.jglib.resources.ResourceArray; import com.shavenpuppy.jglib.util.Util; /** * $Id: BarricadeFeature.java,v 1.30 2010/09/05 21:25:25 foo Exp $ * A minefield. * @author $Author: foo $ * @version $Revision: 1.30 $ */ public class BarricadeFeature extends BuildingFeature { private static final long serialVersionUID = 1L; /** Hitpoint divisor */ private static final int HITPOINT_DIVISOR = 12; private static final int HITPOINT_MIDPOINT = HITPOINT_DIVISOR / 2; /** Appearances for different number of hitpoints */ private ResourceArray appearances; /** Terrain difficulty for gidrahs - on same scale as weapon danger */ private int difficulty; /** Gidlet proof? */ private boolean gidletProof; /** Terrain speed modifier */ private boolean slowdown; /** * Building instances */ private class BarricadeInstance extends Building { private static final long serialVersionUID = 1L; /** Appearance index for tangleweb */ private int idx; /** * @param feature * @param x * @param y */ protected BarricadeInstance(boolean ghost) { super(BarricadeFeature.this, ghost); } @Override public int getSalePrice() { return 0; } @Override public boolean canSell() { return false; } @Override protected boolean dontShowLabel() { return true; } @Override public void repair() { // Don't repair barricades } @Override public boolean isBarricade() { return true; } @Override public boolean isSlowDown() { return slowdown; } @Override public boolean isGidletProof() { return gidletProof; } @Override public boolean isWorthAttacking() { return false; } @Override public boolean shouldShowAttackWarning() { return false; } @Override protected void onDamaged() { updateAppearance(); } @Override protected void onRepaired() { updateAppearance(); } @Override protected void doOnBuild() { if (difficulty > 0) { addDifficulty(difficulty); } } @Override protected void doBuildingSpawn() { if (slowdown) { // Pick a random appearance for tangleweb idx = Util.random(0, appearances.getNumResources() - 1); updateAppearance(); } } @Override protected void doBuildingRemove() { if (difficulty > 0) { addDifficulty(-difficulty); } } private void addDifficulty(int amount) { // Increase cost level to traverse the area float scanRadius = MapRenderer.TILE_SIZE * 0.5f; GameMap map = Worm.getGameState().getMap(); int bottomLeftY = (int) (getY() - scanRadius) / MapRenderer.TILE_SIZE; int height = (int) (getY() + scanRadius) / MapRenderer.TILE_SIZE; int bottomLeftX = (int) (getX() - scanRadius) / MapRenderer.TILE_SIZE; int width = (int) (getX() + scanRadius) / MapRenderer.TILE_SIZE; for (int yy = bottomLeftY; yy <= height; yy ++) { for (int xx = bottomLeftX; xx <= width; xx ++) { map.setDifficulty(xx, yy, map.getDifficulty(xx, yy) + amount); } } // All gidrahs rethink your routes! Gidrah.rethinkRoutes(new Rectangle(bottomLeftX, bottomLeftY, width, height)); } @Override public boolean canBuildOnTopOf(Entity target) { if (target instanceof Building) { return getFeature().canBuildOnTopOf(((Building) target).getFeature()); } else { return false; } } } /** * @param name */ public BarricadeFeature(String name) { super(name); } @Override public Building doSpawn(boolean ghost) { return new BarricadeInstance(ghost); } @Override public LayersFeature getAppearance(Building building) { int i = -1; if (building != null) { BarricadeInstance barricade = (BarricadeInstance) building; if (slowdown) { i = barricade.idx; } else { i = (barricade.getHitPoints() + HITPOINT_MIDPOINT) / HITPOINT_DIVISOR - 1; } } if (building == null || i < 0) { return super.getAppearance(null); } else { return (LayersFeature) appearances.getResource(i); } } @Override public boolean canBuildOnTopOf(BuildingFeature target) { if (target instanceof BarricadeFeature) { if (target.getHitPoints() < this.getHitPoints()) { return true; } else { return false; } } else { return target instanceof ObstacleFeature; } } @Override public int getNumAvailable() { if (Worm.getGameState().isResearched(ResearchFeature.EXTRABARRICADES)) { return (int) (super.getNumAvailable() * 1.5f); } else { return super.getNumAvailable(); } } @Override public void getResearchStats(StringBuilder stats_1_text, StringBuilder stats_2_text) { stats_1_text.append("{font:tinyfont.glfont color:text}"+Game.getMessage("ultraworm.researchstats.cost")+": {font:tinyfont.glfont color:text-bold}$"); stats_1_text.append(getInitialValue()); if (getHitPoints() > 0) { stats_1_text.append("\n{font:tinyfont.glfont color:text}"+Game.getMessage("ultraworm.researchstats.strength")+": {font:tinyfont.glfont color:text-bold}"); stats_1_text.append(getHitPoints() / 2); } stats_2_text.append("\n{font:tinyfont.glfont color:text}"+Game.getMessage("ultraworm.researchstats.production")+": {font:tinyfont.glfont color:text-bold}"); stats_2_text.append(getNumAvailable()); stats_2_text.append(" "+Game.getMessage("ultraworm.researchstats.per_level")); } @Override protected String getBuildingType() { return "barricade"; } }