/**
*
*/
package net.puppygames.applet;
import java.io.BufferedInputStream;
import java.io.ByteArrayInputStream;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import org.lwjgl.BufferUtils;
/**
* An {@link InputStream} to replace {@link FileInputStream} that may use the Steam APIs to manipulate files. There's no need to
* use a {@link BufferedInputStream} with {@link GameInputStream} as it does this itself where necessary.
*/
public class GameInputStream extends InputStream {
/** File path relative to application's storage root */
private final String file;
/** File input stream, for when not using Steam... */
private final InputStream fis;
/** Byte array input stream, for when using Steam */
private final ByteArrayInputStream bais;
/** Shadow input stream */
private final InputStream is;
/**
* C'tor
* @param file
*/
public GameInputStream(String file) throws IOException {
this.file = file;
fis = new BufferedInputStream(new FileInputStream(file));
bais = null;
is = fis;
}
@Override
public int read() throws IOException {
return is.read();
}
@Override
public int read(byte[] b) throws IOException {
return is.read(b);
}
@Override
public int read(byte[] b, int off, int len) throws IOException {
return is.read(b, off, len);
}
@Override
public long skip(long n) throws IOException {
return is.skip(n);
}
@Override
public int available() throws IOException {
return is.available();
}
@Override
public synchronized void mark(int readlimit) {
is.mark(readlimit);
}
@Override
public synchronized void reset() throws IOException {
is.reset();
}
@Override
public boolean markSupported() {
return is.markSupported();
}
@Override
public void close() throws IOException {
is.close();
}
}