/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet.screens; import net.puppygames.applet.PlayerSlot; import net.puppygames.applet.effects.Effect; /** * Abstract base class for {@link SlotEffect}s */ public abstract class AbstractSlotEffect extends Effect implements SlotEffect { /** Whether this effect is currently being hovered over by the mouse */ private boolean hovered; /** Whether this effect is currently the "selected" one */ private boolean selected; /** The slot */ private PlayerSlot slot; /** Location */ private int x, y; /** Listener */ private SlotEffectListener listener; /** Enabled */ private boolean enabled = true; /** * C'tor */ public AbstractSlotEffect() { } /** * Enable or disable the effect * @param enabled the enabled to set */ @Override public final void setEnabled(boolean enabled) { if (this.enabled != enabled) { this.enabled = enabled; onSetEnabled(); } } protected void onSetEnabled() {} /** * @return true if we're enabled, that is, responding to mouse & keyboard */ public final boolean isEnabled() { return enabled; } /* (non-Javadoc) * @see net.puppygames.applet.screens.SlotEffect#getSlot() */ @Override public final PlayerSlot getSlot() { return slot; } /* (non-Javadoc) * @see net.puppygames.applet.screens.SlotEffect#isHovered() */ @Override public final boolean isHovered() { return hovered; } /* (non-Javadoc) * @see net.puppygames.applet.screens.SlotEffect#isSelected() */ @Override public final boolean isSelected() { return selected; } /* (non-Javadoc) * @see net.puppygames.applet.screens.SlotEffect#setLocation(int, int) */ @Override public final void setLocation(int x, int y) { this.x = x; this.y = y; onSetLocation(); } protected void onSetLocation() {} /* (non-Javadoc) * @see net.puppygames.applet.screens.SlotEffect#setSlot(net.puppygames.applet.PlayerSlot) */ @Override public final void setSlot(PlayerSlot slot) { if (this.slot != slot) { this.slot = slot; onSetSlot(); fireChanged(); } } protected void onSetSlot() {} /* (non-Javadoc) * @see net.puppygames.applet.screens.SlotEffect#setSlotEffectListener(net.puppygames.applet.screens.SlotEffectListener) */ @Override public final void setSlotEffectListener(SlotEffectListener listener) { this.listener = listener; } /* (non-Javadoc) * @see net.puppygames.applet.screens.SlotEffect#setSelected(boolean) */ @Override public final void setSelected(boolean selected) { if (this.selected != selected) { this.selected = selected; onSetSelected(); fireChanged(); } } protected void onSetSelected() {} /** * Sets the hovered state * @param hovered */ protected final void setHovered(boolean hovered) { if (this.hovered != hovered) { this.hovered = hovered; onSetHovered(); fireChanged(); } } protected void onSetHovered() {} /** * Inform the listener there has been a change */ protected final void fireChanged() { if (listener != null) { listener.onSlotEffectChanged(this); } } /** * @return the x */ public final int getX() { return x; } /** * @return the y */ public final int getY() { return y; } }