/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.features; import net.puppygames.applet.effects.EmitterFeature; import org.lwjgl.util.Point; import com.shavenpuppy.jglib.openal.ALBuffer; import com.shavenpuppy.jglib.opengl.GLTexture; import com.shavenpuppy.jglib.resources.Feature; /** * Bombs wot are dropped from flying gidrahs */ public class BombFeature extends Feature { private static final long serialVersionUID = 1L; private String explosionTexture; private float explosionRadius; private int explosionDamage; private int shake; private String dropNoise; private LayersFeature appearance; private EmitterFeature explosion; private Point bombOffset, mirroredBombOffset; private transient GLTexture explosionTextureResource; private transient ALBuffer dropNoiseResource; /** * C'tor */ public BombFeature() { } /** * C'tor * @param name */ public BombFeature(String name) { super(name); } /** * @return the bombOffset */ public Point getBombOffset(boolean mirrored) { return mirrored ? mirroredBombOffset : bombOffset; } /** * @return the dropNoiseResource */ public ALBuffer getDropNoise() { return dropNoiseResource; } /** * @return the appearance */ public LayersFeature getAppearance() { return appearance; } /** * @return the explosionRadius */ public float getExplosionRadius() { return explosionRadius; } /** * @return the explosionDamage */ public int getExplosionDamage() { return explosionDamage; } /** * @return the shake */ public int getShake() { return shake; } /** * @return the explosion */ public EmitterFeature getExplosion() { return explosion; } /** * @return the explosionTextureResource */ public GLTexture getExplosionTexture() { return explosionTextureResource; } }