/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm.features;
import net.puppygames.applet.effects.EmitterFeature;
import org.lwjgl.util.Point;
import com.shavenpuppy.jglib.openal.ALBuffer;
import com.shavenpuppy.jglib.opengl.GLTexture;
import com.shavenpuppy.jglib.resources.Feature;
/**
* Bombs wot are dropped from flying gidrahs
*/
public class BombFeature extends Feature {
private static final long serialVersionUID = 1L;
private String explosionTexture;
private float explosionRadius;
private int explosionDamage;
private int shake;
private String dropNoise;
private LayersFeature appearance;
private EmitterFeature explosion;
private Point bombOffset, mirroredBombOffset;
private transient GLTexture explosionTextureResource;
private transient ALBuffer dropNoiseResource;
/**
* C'tor
*/
public BombFeature() {
}
/**
* C'tor
* @param name
*/
public BombFeature(String name) {
super(name);
}
/**
* @return the bombOffset
*/
public Point getBombOffset(boolean mirrored) {
return mirrored ? mirroredBombOffset : bombOffset;
}
/**
* @return the dropNoiseResource
*/
public ALBuffer getDropNoise() {
return dropNoiseResource;
}
/**
* @return the appearance
*/
public LayersFeature getAppearance() {
return appearance;
}
/**
* @return the explosionRadius
*/
public float getExplosionRadius() {
return explosionRadius;
}
/**
* @return the explosionDamage
*/
public int getExplosionDamage() {
return explosionDamage;
}
/**
* @return the shake
*/
public int getShake() {
return shake;
}
/**
* @return the explosion
*/
public EmitterFeature getExplosion() {
return explosion;
}
/**
* @return the explosionTextureResource
*/
public GLTexture getExplosionTexture() {
return explosionTextureResource;
}
}