/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.generator; import java.util.ArrayList; import java.util.Random; import org.lwjgl.util.Point; import worm.features.XmasTemplateFeature; import com.shavenpuppy.jglib.interpolators.CosineInterpolator; import com.shavenpuppy.jglib.util.Util; /** * Xmas map generator using perlin noise and arbitrary "water" threshold. Has walls to east, west and south. */ public class XmasMapGenerator extends BaseMapGenerator { private final XmasTemplateFeature xmasTemplate; /** * C'tor * @param template * @param level * @param levelFeature TODO */ public XmasMapGenerator(XmasTemplateFeature template, MapGeneratorParams mapGeneratorParams) { super(template, mapGeneratorParams); xmasTemplate = template; } @Override protected float getMaxSpawnTunnelSize() { return xmasTemplate.getMaxSpawnTunnelWidth(); } @Override protected float getMinSpawnTunnelSize() { return xmasTemplate.getMinSpawnTunnelWidth(); } @Override protected void generateAreas() { // Fill with Perlin noise PerlinNoise noise = new PerlinNoise(new Random().nextInt(), xmasTemplate.getScale(), xmasTemplate.getOctaves(), xmasTemplate.getPersistence()); for (int y = 0; y < getHeight(); y ++) { for (int x = 0; x < getWidth(); x ++) { if (getValue(x, y) != BASE) { if (noise.perlinNoise(x, y) > xmasTemplate.getThreshold()) { setValue(x, y, WALL); } else { setValue(x, y, FLOOR); } } } } // Fill east, west and south for (int x = 0; x < getWidth(); x ++) { drawArea(x, 0, CosineInterpolator.instance.interpolate(2.0f, 6.0f, (float) Math.random()), WALL); } for (int y = 0; y < getHeight(); y ++) { drawArea(0, y, CosineInterpolator.instance.interpolate(2.0f, 6.0f, (float) Math.random()), WALL); drawArea(getWidth() - 1, y, CosineInterpolator.instance.interpolate(2.0f, 6.0f, (float) Math.random()), WALL); } // Draw random blotch lines between each base first ArrayList<Point> basesCopy = new ArrayList<Point>(getBases()); for (int i = 0; i < basesCopy.size(); i ++) { Point p1 = basesCopy.get(i); int j = Util.random(0, basesCopy.size() - 1); Point p2 = basesCopy.get(j); basesCopy.set(i, p2); basesCopy.set(j, p1); } Point s = basesCopy.get(0), t; drawArea(s.getX(), s.getY(), (xmasTemplate.getMinMainTunnelWidth() + xmasTemplate.getMaxMainTunnelWidth()) / 2.0f, FLOOR); for (int i = 0; i < basesCopy.size() - 1; i ++) { s = basesCopy.get(i); t = basesCopy.get(i + 1); drawLine(s.getX(), s.getY(), t.getX(), t.getY(), xmasTemplate.getMinMainTunnelWidth(), xmasTemplate.getMaxMainTunnelWidth(), FLOOR); } } // public static void main(String[] args) { // PerlinNoise noise = new PerlinNoise((int) (Math.random() * Integer.MAX_VALUE), 5, 5, 0.5f); // for (int y = 0; y < 64; y ++) { // for (int x = 0; x < 64; x ++) { // if (noise.perlinNoise(x, y) > 0.20f) { // System.out.print('#'); // } else { // System.out.print('.'); // } // } // System.out.println(); // } // // } }