/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm.generator;
import java.util.ArrayList;
import java.util.Random;
import org.lwjgl.util.Point;
import worm.features.XmasTemplateFeature;
import com.shavenpuppy.jglib.interpolators.CosineInterpolator;
import com.shavenpuppy.jglib.util.Util;
/**
* Xmas map generator using perlin noise and arbitrary "water" threshold. Has walls to east, west and south.
*/
public class XmasMapGenerator extends BaseMapGenerator {
private final XmasTemplateFeature xmasTemplate;
/**
* C'tor
* @param template
* @param level
* @param levelFeature TODO
*/
public XmasMapGenerator(XmasTemplateFeature template, MapGeneratorParams mapGeneratorParams) {
super(template, mapGeneratorParams);
xmasTemplate = template;
}
@Override
protected float getMaxSpawnTunnelSize() {
return xmasTemplate.getMaxSpawnTunnelWidth();
}
@Override
protected float getMinSpawnTunnelSize() {
return xmasTemplate.getMinSpawnTunnelWidth();
}
@Override
protected void generateAreas() {
// Fill with Perlin noise
PerlinNoise noise = new PerlinNoise(new Random().nextInt(), xmasTemplate.getScale(), xmasTemplate.getOctaves(), xmasTemplate.getPersistence());
for (int y = 0; y < getHeight(); y ++) {
for (int x = 0; x < getWidth(); x ++) {
if (getValue(x, y) != BASE) {
if (noise.perlinNoise(x, y) > xmasTemplate.getThreshold()) {
setValue(x, y, WALL);
} else {
setValue(x, y, FLOOR);
}
}
}
}
// Fill east, west and south
for (int x = 0; x < getWidth(); x ++) {
drawArea(x, 0, CosineInterpolator.instance.interpolate(2.0f, 6.0f, (float) Math.random()), WALL);
}
for (int y = 0; y < getHeight(); y ++) {
drawArea(0, y, CosineInterpolator.instance.interpolate(2.0f, 6.0f, (float) Math.random()), WALL);
drawArea(getWidth() - 1, y, CosineInterpolator.instance.interpolate(2.0f, 6.0f, (float) Math.random()), WALL);
}
// Draw random blotch lines between each base first
ArrayList<Point> basesCopy = new ArrayList<Point>(getBases());
for (int i = 0; i < basesCopy.size(); i ++) {
Point p1 = basesCopy.get(i);
int j = Util.random(0, basesCopy.size() - 1);
Point p2 = basesCopy.get(j);
basesCopy.set(i, p2);
basesCopy.set(j, p1);
}
Point s = basesCopy.get(0), t;
drawArea(s.getX(), s.getY(), (xmasTemplate.getMinMainTunnelWidth() + xmasTemplate.getMaxMainTunnelWidth()) / 2.0f, FLOOR);
for (int i = 0; i < basesCopy.size() - 1; i ++) {
s = basesCopy.get(i);
t = basesCopy.get(i + 1);
drawLine(s.getX(), s.getY(), t.getX(), t.getY(), xmasTemplate.getMinMainTunnelWidth(), xmasTemplate.getMaxMainTunnelWidth(), FLOOR);
}
}
// public static void main(String[] args) {
// PerlinNoise noise = new PerlinNoise((int) (Math.random() * Integer.MAX_VALUE), 5, 5, 0.5f);
// for (int y = 0; y < 64; y ++) {
// for (int x = 0; x < 64; x ++) {
// if (noise.perlinNoise(x, y) > 0.20f) {
// System.out.print('#');
// } else {
// System.out.print('.');
// }
// }
// System.out.println();
// }
//
// }
}