/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.tiles; import worm.EntitySpawningFeature; import worm.MapProcessor; import worm.Tile; import worm.buildings.ObstacleFeature; /** * A tile that spawns an obstacle building and then erases itself. * @author Cas */ public class Obstacle extends Tile { /* * Feature data */ /** Entity feature to spawn */ private String obstacle; /* * Transient data */ private transient ObstacleFeature obstacleFeature; /** * C'tor */ public Obstacle() { } /** * C'tor * @param name */ public Obstacle(String name) { super(name); } @Override public void process(MapProcessor processor, int x, int y) { processor.spawnEntity(obstacleFeature, x, y); } /** * @return Returns the gidrahFeature. */ public EntitySpawningFeature getObstacleFeature() { return obstacleFeature; } @Override public boolean isSolid() { return true; } @Override public boolean isBulletThrough() { return true; } }