/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm.buildings;
import worm.Res;
import worm.Worm;
import worm.entities.Building;
import worm.features.LayersFeature;
import worm.screens.GameScreen;
/**
* $Id: BaseBuildingFeature.java,v 1.11 2010/09/03 01:43:49 foo Exp $
* The City!
* @author $Author: foo $
* @version $Revision: 1.11 $
*/
public class BaseBuildingFeature extends BuildingFeature {
private static final long serialVersionUID = 1L;
/**
* Building instances
*/
private class BaseBuildingInstance extends Building {
private static final long serialVersionUID = 1L;
/**
* @param feature
* @param x
* @param y
*/
protected BaseBuildingInstance(boolean ghost) {
super(BaseBuildingFeature.this, ghost);
}
@Override
public boolean isCity() {
return true;
}
@Override
public boolean canSell() {
return false;
}
@Override
public LayersFeature getMousePointer(boolean clicked) {
if (Worm.getGameState().isSelling()) {
return Res.getMousePointerCantBuild();
} else {
return Res.getMousePointer();
}
}
@Override
protected void doBuildingDestroy() {
Worm.getGameState().addBases(-1);
}
@Override
protected void doOnBuild() {
Worm.getGameState().addBases(1);
}
@Override
protected void adjustProximity(Building target, int delta) {
target.addBases(delta);
}
@Override
protected void onDestructionImminent() {
GameScreen.onBaseDestructionImminent();
}
@Override
protected void onDamaged() {
GameScreen.onBaseAttacked();
}
@Override
protected void onRepaired() {
GameScreen.onBaseRepaired();
}
}
/**
* @param name
*/
public BaseBuildingFeature(String name) {
super(name);
}
@Override
public Building doSpawn(boolean ghost) {
return new BaseBuildingInstance(ghost);
}
@Override
public boolean isAffectedBy(BuildingFeature feature) {
return feature instanceof ShieldGeneratorBuildingFeature;
}
}