/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.buildings; import worm.Res; import worm.Worm; import worm.entities.Building; import worm.features.LayersFeature; import worm.screens.GameScreen; /** * $Id: BaseBuildingFeature.java,v 1.11 2010/09/03 01:43:49 foo Exp $ * The City! * @author $Author: foo $ * @version $Revision: 1.11 $ */ public class BaseBuildingFeature extends BuildingFeature { private static final long serialVersionUID = 1L; /** * Building instances */ private class BaseBuildingInstance extends Building { private static final long serialVersionUID = 1L; /** * @param feature * @param x * @param y */ protected BaseBuildingInstance(boolean ghost) { super(BaseBuildingFeature.this, ghost); } @Override public boolean isCity() { return true; } @Override public boolean canSell() { return false; } @Override public LayersFeature getMousePointer(boolean clicked) { if (Worm.getGameState().isSelling()) { return Res.getMousePointerCantBuild(); } else { return Res.getMousePointer(); } } @Override protected void doBuildingDestroy() { Worm.getGameState().addBases(-1); } @Override protected void doOnBuild() { Worm.getGameState().addBases(1); } @Override protected void adjustProximity(Building target, int delta) { target.addBases(delta); } @Override protected void onDestructionImminent() { GameScreen.onBaseDestructionImminent(); } @Override protected void onDamaged() { GameScreen.onBaseAttacked(); } @Override protected void onRepaired() { GameScreen.onBaseRepaired(); } } /** * @param name */ public BaseBuildingFeature(String name) { super(name); } @Override public Building doSpawn(boolean ghost) { return new BaseBuildingInstance(ghost); } @Override public boolean isAffectedBy(BuildingFeature feature) { return feature instanceof ShieldGeneratorBuildingFeature; } }