/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet; import com.shavenpuppy.jglib.interpolators.LinearInterpolator; import com.shavenpuppy.jglib.sprites.SpriteAllocator; import static org.lwjgl.opengl.GL11.*; /** * The original zoom transition effect */ public class ZoomTransition extends Transition { /** Fade in/out duration, in ticks */ private static final int FADE_TIME = 15; /** Initial screen depth */ private static final float START_DEPTH = -200.0f; /** Final screen depth */ private static final float END_DEPTH = 400.0f; /** * C'tor */ public ZoomTransition() { } /** * C'tor * @param name */ public ZoomTransition(String name) { super(name); } /* (non-Javadoc) * @see net.puppygames.applet.Transition#getClosingDuration() */ @Override public int getClosingDuration() { return FADE_TIME; } /* (non-Javadoc) * @see net.puppygames.applet.Transition#getOpeningDuration() */ @Override public int getOpeningDuration() { return FADE_TIME; } /* (non-Javadoc) * @see net.puppygames.applet.Transition#postRenderClosing(int) */ @Override public void postRenderClosing(SpriteAllocator screen, int tick) { glPopMatrix(); } /* (non-Javadoc) * @see net.puppygames.applet.Transition#postRenderOpening(int) */ @Override public void postRenderOpening(SpriteAllocator screen, int tick) { glPopMatrix(); } /* (non-Javadoc) * @see net.puppygames.applet.Transition#preRenderClosing(int) */ @Override public void preRenderClosing(Screen screen, int tick) { float alpha = LinearInterpolator.instance.interpolate(1.0f, 0.0f, tick / (float) FADE_TIME); float depth = LinearInterpolator.instance.interpolate(0.0f, END_DEPTH, tick / (float) FADE_TIME); // Offset glPushMatrix(); glTranslatef(0f, 0f, depth); screen.setAlpha(alpha); } /* (non-Javadoc) * @see net.puppygames.applet.Transition#preRenderOpening(int) */ @Override public void preRenderOpening(Screen screen, int tick) { float alpha = LinearInterpolator.instance.interpolate(0.0f, 1.0f, tick / (float) FADE_TIME); float depth = LinearInterpolator.instance.interpolate(START_DEPTH, 0.0f, tick / (float) FADE_TIME); // Offset glPushMatrix(); glTranslatef(0f, 0f, depth); screen.setAlpha(alpha); } }