/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.puppygames.applet;
import com.shavenpuppy.jglib.interpolators.LinearInterpolator;
import com.shavenpuppy.jglib.sprites.SpriteAllocator;
import static org.lwjgl.opengl.GL11.*;
/**
* The original zoom transition effect
*/
public class ZoomTransition extends Transition {
/** Fade in/out duration, in ticks */
private static final int FADE_TIME = 15;
/** Initial screen depth */
private static final float START_DEPTH = -200.0f;
/** Final screen depth */
private static final float END_DEPTH = 400.0f;
/**
* C'tor
*/
public ZoomTransition() {
}
/**
* C'tor
* @param name
*/
public ZoomTransition(String name) {
super(name);
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#getClosingDuration()
*/
@Override
public int getClosingDuration() {
return FADE_TIME;
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#getOpeningDuration()
*/
@Override
public int getOpeningDuration() {
return FADE_TIME;
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#postRenderClosing(int)
*/
@Override
public void postRenderClosing(SpriteAllocator screen, int tick) {
glPopMatrix();
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#postRenderOpening(int)
*/
@Override
public void postRenderOpening(SpriteAllocator screen, int tick) {
glPopMatrix();
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#preRenderClosing(int)
*/
@Override
public void preRenderClosing(Screen screen, int tick) {
float alpha = LinearInterpolator.instance.interpolate(1.0f, 0.0f, tick / (float) FADE_TIME);
float depth = LinearInterpolator.instance.interpolate(0.0f, END_DEPTH, tick / (float) FADE_TIME);
// Offset
glPushMatrix();
glTranslatef(0f, 0f, depth);
screen.setAlpha(alpha);
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#preRenderOpening(int)
*/
@Override
public void preRenderOpening(Screen screen, int tick) {
float alpha = LinearInterpolator.instance.interpolate(0.0f, 1.0f, tick / (float) FADE_TIME);
float depth = LinearInterpolator.instance.interpolate(START_DEPTH, 0.0f, tick / (float) FADE_TIME);
// Offset
glPushMatrix();
glTranslatef(0f, 0f, depth);
screen.setAlpha(alpha);
}
}