/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm; /** * Some geometry utils ripped out of SPGL-Extra. * @author Cas */ public final class GeomUtil { public static final int INSIDE = 0; public static final int SPANNING = 1; public static final int OUTSIDE = 2; public static final int CENTER_CENTER = 0x00000000; public static final int LEFT_CODE = 0x00F00000; public static final int RIGHT_CODE = 0x000F0000; public static final int TOP_CODE = 0x0000F000; public static final int BOTTOM_CODE = 0x00000F00; /** * No c'tor */ private GeomUtil() { } public static boolean rectangleContainsCircle(float x, float y, float radius, float rx, float ry, float width, float height) { // Treat the circle like an AABB and see if it lies within the bounds float halfSize = radius / 2f; float boundsXMax = rx + width; float boundsYMax = ry + height; // Left edge if (x - halfSize < rx) { return false; } // Right edge if (x + halfSize > boundsXMax) { return false; } // Top edge if (y - halfSize < boundsYMax) { return false; } if (y + halfSize > ry) { return false; } // All edges ok, circle is within bounding rect return true; } public static int classifyCircle(float x, float y, float radius, float rx, float ry, float width, float height) { // Totally inside? if (rectangleContainsCircle(x, y, radius, rx, ry, width, height)) { return INSIDE; } // Totally outside? int region = findRegionForCircle(x, y, radius, rx, ry, width, height); if (region != CENTER_CENTER) { return OUTSIDE; } return SPANNING; } /** Finds a region code for a circle against this rectangle's bounds * Outer region codes are returned if the circle is totally within the region. * Otherwise we return CENTER_CENTER. * * NB: This means that CENTER_CENTER could indicate total containment or spanning an edge. */ public static int findRegionForCircle(float x, float y, float radius, float rx, float ry, float width, float height) { int region = CENTER_CENTER; if (x + radius < rx) { region |= LEFT_CODE; } else if (x - radius > rx + width) { region |= RIGHT_CODE; } if (y + radius < ry) { region |= BOTTOM_CODE; } else if (y - radius > ry + height) { region |= TOP_CODE; } return region; } public static boolean pointInCircle(float x, float y, float radius, float px, float py) { float dx = px - x; float dy = py - y; return Math.sqrt(dx * dx + dy * dy) < radius; } public static boolean circleRectCollision(float x, float y, float radius, float rx, float ry, float width, float height) { // 1. Corners in circle? if (pointInCircle(x, y, radius, rx, ry)) { return true; } if (pointInCircle(x, y, radius, rx + width, ry)) { return true; } if (pointInCircle(x, y, radius, rx + width, ry + height)) { return true; } if (pointInCircle(x, y, radius, rx, ry + height)) { return true; } // 2. Edge in circle? if (x >= rx && x < rx + width) { if (Math.abs(ry - y) < radius) { return true; } if (Math.abs(y - (ry + height)) < radius) { return true; } } else if (y >= ry && y < ry + height) { if (Math.abs(rx - x) < radius) { return true; } if (Math.abs(x - (rx + width)) < radius) { return true; } } // 3. Wholly contained? return x >= rx + radius && y >= ry + radius && x < rx + width - radius && y < ry + height - radius; } }