/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm; import java.io.Serializable; import worm.features.WorldFeature; import worm.generator.MapTemplate; /** * Transient class for initialising Survival games */ public class SurvivalParams implements Serializable { private static final long serialVersionUID = 1L; private int templateIndex; private WorldFeature world; private MapTemplate template; private float difficulty; private int size; private boolean generateNew; /** * C'tor * @param world * @param template * @param difficulty * @param size * @param generateNew TODO */ public SurvivalParams(int templateIndex, WorldFeature world, MapTemplate template, float difficulty, int size, boolean generateNew) { this.templateIndex = templateIndex; this.world = world; this.template = template; this.difficulty = difficulty; this.size = size; this.generateNew = generateNew; } public int getTemplateIndex() { return templateIndex; } @Override public String toString() { StringBuilder buffer = new StringBuilder(); buffer.append("SurvivalParams [world="); buffer.append(world); buffer.append(", template="); buffer.append(template); buffer.append(", difficulty="); buffer.append(difficulty); buffer.append(", size="); buffer.append(size); buffer.append(", generateNew="); buffer.append(generateNew); buffer.append("]"); return buffer.toString(); } /** * @return whether to generate a new map */ public boolean getGenerateNew() { return generateNew; } /** * @param generateNew true to generate a new map */ public void setGenerateNew(boolean generateNew) { this.generateNew = generateNew; } /** * @return the world */ public WorldFeature getWorld() { return world; } /** * @return the difficulty offset */ public float getDifficulty() { return difficulty; } /** * @return the template */ public MapTemplate getTemplate() { return template; } /** * @return the map size */ public int getSize() { return size; } }