/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm;
import java.io.Serializable;
import worm.features.WorldFeature;
import worm.generator.MapTemplate;
/**
* Transient class for initialising Survival games
*/
public class SurvivalParams implements Serializable {
private static final long serialVersionUID = 1L;
private int templateIndex;
private WorldFeature world;
private MapTemplate template;
private float difficulty;
private int size;
private boolean generateNew;
/**
* C'tor
* @param world
* @param template
* @param difficulty
* @param size
* @param generateNew TODO
*/
public SurvivalParams(int templateIndex, WorldFeature world, MapTemplate template, float difficulty, int size, boolean generateNew) {
this.templateIndex = templateIndex;
this.world = world;
this.template = template;
this.difficulty = difficulty;
this.size = size;
this.generateNew = generateNew;
}
public int getTemplateIndex() {
return templateIndex;
}
@Override
public String toString() {
StringBuilder buffer = new StringBuilder();
buffer.append("SurvivalParams [world=");
buffer.append(world);
buffer.append(", template=");
buffer.append(template);
buffer.append(", difficulty=");
buffer.append(difficulty);
buffer.append(", size=");
buffer.append(size);
buffer.append(", generateNew=");
buffer.append(generateNew);
buffer.append("]");
return buffer.toString();
}
/**
* @return whether to generate a new map
*/
public boolean getGenerateNew() {
return generateNew;
}
/**
* @param generateNew true to generate a new map
*/
public void setGenerateNew(boolean generateNew) {
this.generateNew = generateNew;
}
/**
* @return the world
*/
public WorldFeature getWorld() {
return world;
}
/**
* @return the difficulty offset
*/
public float getDifficulty() {
return difficulty;
}
/**
* @return the template
*/
public MapTemplate getTemplate() {
return template;
}
/**
* @return the map size
*/
public int getSize() {
return size;
}
}