/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet.effects; /** * $Id: Emitter.java,v 1.2 2009/08/01 14:49:44 foo Exp $ * A particle emitter. Implemented in EmitterFeature. * @author $Author: foo $ * @version $Revision: 1.2 $ */ public abstract class Emitter extends Effect { protected boolean floorSet, ceilingSet, leftWallSet, rightWallSet; protected float floor, ceiling, leftWall, rightWall; protected float angle, gain = 1.0f; /** * C'tor */ public Emitter() { } /** * @return the tag name for the particle; or null if none (for debugging) */ public abstract String getTag(); /** * Set the location of the emitter relative to its parent * @param x * @param y */ public abstract void setLocation(float x, float y); /** * Set the Y offset of the emitter */ public abstract void setYOffset(float yOffset); public void setCeiling(float ceiling) { this.ceiling = ceiling; ceilingSet = true; } public void setFloor(float floor) { this.floor = floor; floorSet = true; } public void setLeftWall(float leftWall) { this.leftWall = leftWall; leftWallSet = true; } public void setRightWall(float rightWall) { this.rightWall = rightWall; rightWallSet = true; } /** * Sets the angle by which all the particles will be rotated, and the emission angle too. * @param angle the angle to set */ public void setAngle(float angle) { this.angle = angle; } /** * Sets the gain of the sound effect, if there is one * @param gain */ public abstract void setGain(float gain); @Override protected final void render() { // Don't actually need to do any rendering! } }