/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.puppygames.applet.effects;
/**
* $Id: Emitter.java,v 1.2 2009/08/01 14:49:44 foo Exp $
* A particle emitter. Implemented in EmitterFeature.
* @author $Author: foo $
* @version $Revision: 1.2 $
*/
public abstract class Emitter extends Effect {
protected boolean floorSet, ceilingSet, leftWallSet, rightWallSet;
protected float floor, ceiling, leftWall, rightWall;
protected float angle, gain = 1.0f;
/**
* C'tor
*/
public Emitter() {
}
/**
* @return the tag name for the particle; or null if none (for debugging)
*/
public abstract String getTag();
/**
* Set the location of the emitter relative to its parent
* @param x
* @param y
*/
public abstract void setLocation(float x, float y);
/**
* Set the Y offset of the emitter
*/
public abstract void setYOffset(float yOffset);
public void setCeiling(float ceiling) {
this.ceiling = ceiling;
ceilingSet = true;
}
public void setFloor(float floor) {
this.floor = floor;
floorSet = true;
}
public void setLeftWall(float leftWall) {
this.leftWall = leftWall;
leftWallSet = true;
}
public void setRightWall(float rightWall) {
this.rightWall = rightWall;
rightWallSet = true;
}
/**
* Sets the angle by which all the particles will be rotated, and the emission angle too.
* @param angle the angle to set
*/
public void setAngle(float angle) {
this.angle = angle;
}
/**
* Sets the gain of the sound effect, if there is one
* @param gain
*/
public abstract void setGain(float gain);
@Override
protected final void render() {
// Don't actually need to do any rendering!
}
}