/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.util; /** * A PriorityPooled object has a priority and is either "active" or "inactive", and * has an age, and may be owned by someone while it is active. Every frame it is ticked * and asked whether it is still active. */ public interface PriorityPooled { /** * @return true if this is active */ public boolean isActive(); /** * Deactivate this object. This allows an object to clean up when it is * forcibly deactivated by a higher priority request. */ public void deactivate(); /** * Allocate this object to a new owner. Before calling other methods on it * you should check to see whether you're still the owner. * @param newOwner the new owner */ public void allocate(Object newOwner); /** * @return the current owner of this object */ public Object getOwner(); /** * Tick this object, which allows it to do frame-by-frame processing to * determine whether it is active or not. */ public void tick(); /** * Lock this object so that it can't be allocated to a new owner */ public void lock(); /** * Unlock this object */ public void unlock(); /** * Is this object locked? * @return boolean */ public boolean isLocked(); /** * Set the priority of this thing * @param newPriority */ public void setPriority(int newPriority); /** * Get the priority of this thing * @return int */ public int getPriority(); }