/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.shavenpuppy.jglib.opengl;
import org.lwjgl.util.Color;
import org.lwjgl.util.ReadableColor;
import com.shavenpuppy.jglib.sprites.SimpleRenderer;
/**
* GL colour utility
*
* @author cas
*/
public final class ColorUtil {
private static final float ALPHA_DIV = 1.0f / 255.0f;
/**
* No construction
*/
private ColorUtil() {}
/**
* Multiplies the RGB values in color by its alpha, also modulated by incoming alpha
* @param color
* @param alpha
* @param dest May be null
* @return dest, or a new Color, if dest was null
*/
public static Color premultiply(ReadableColor color, int alpha, Color dest) {
float a = color.getAlpha() * alpha * ALPHA_DIV;
float preMultAlpha = a * ALPHA_DIV;
if (dest == null) {
dest = new Color((int) (color.getRed() * preMultAlpha), (int) (color.getGreen() * preMultAlpha), (int) (color.getBlue() * preMultAlpha), (int) a);
} else {
dest.set((int) (color.getRed() * preMultAlpha), (int) (color.getGreen() * preMultAlpha), (int) (color.getBlue() * preMultAlpha), (int) a);
}
return dest;
}
/**
* Set a GL color
* @param color
*/
public static void setGLColor(ReadableColor color, SimpleRenderer renderer) {
renderer.glColor4ub(color.getRedByte(), color.getGreenByte(), color.getBlueByte(), color.getAlphaByte());
}
/**
* Set a GL color
* @param color
*/
public static void setGLColorPre(ReadableColor color, SimpleRenderer renderer) {
renderer.glColor4ub
(
(byte) (color.getRed() * color.getAlpha() * ALPHA_DIV),
(byte) (color.getGreen() * color.getAlpha() * ALPHA_DIV),
(byte) (color.getBlue() * color.getAlpha() * ALPHA_DIV),
color.getAlphaByte()
);
}
/**
* Set a GL color
* @param color
* @param alpha
*/
public static void setGLColor(ReadableColor color, int alpha, SimpleRenderer renderer) {
renderer.glColor4ub(color.getRedByte(), color.getGreenByte(), color.getBlueByte(), (byte) (color.getAlpha() * alpha * ALPHA_DIV));
}
/**
* Set a GL color
* @param color
* @param alpha
*/
public static void setGLColorPre(ReadableColor color, int alpha, SimpleRenderer renderer) {
float a = color.getAlpha() * alpha * ALPHA_DIV;
float preMultAlpha = a * ALPHA_DIV;
renderer.glColor4ub((byte) (color.getRed() * preMultAlpha), (byte) (color.getGreen() * preMultAlpha), (byte) (color.getBlue() * preMultAlpha), (byte) a);
}
/**
* Set a GL color, modulated by another color
* @param color1
* @param color2
*/
public static void setGLColor(ReadableColor color1, ReadableColor color2, SimpleRenderer renderer) {
byte red = (byte) (color1.getRed() * color2.getRed() * ALPHA_DIV);
byte green = (byte) (color1.getGreen() * color2.getGreen() * ALPHA_DIV);
byte blue = (byte) (color1.getBlue() * color2.getBlue() * ALPHA_DIV);
byte alpha = (byte) (color1.getAlpha() * color2.getAlpha() * ALPHA_DIV);
renderer.glColor4ub(red, green, blue, alpha);
}
/**
* Blend two colors together and return the result in a destination color.
* @param color1
* @param color2
* @param dest If null, a new color is constructed.
* @return dest, or a new color
*/
public static Color blendColor(ReadableColor color1, ReadableColor color2, Color dest) {
if (dest == null) {
dest = new Color();
}
dest.set
(
(byte) (color1.getRed() * color2.getRed() * ALPHA_DIV),
(byte) (color1.getGreen() * color2.getGreen() * ALPHA_DIV),
(byte) (color1.getBlue() * color2.getBlue() * ALPHA_DIV),
(byte) (color1.getAlpha() * color2.getAlpha() * ALPHA_DIV)
);
return dest;
}
public static Color setAlpha(ReadableColor color, int alpha, Color dest) {
if (dest == null) {
dest = new Color();
}
dest.set(color.getRed(), color.getGreen(), color.getBlue(), (int) (color.getAlpha() * alpha * ALPHA_DIV));
return dest;
}
}