/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.opengl; import org.lwjgl.util.Color; import org.lwjgl.util.ReadableColor; import com.shavenpuppy.jglib.sprites.SimpleRenderer; /** * GL colour utility * * @author cas */ public final class ColorUtil { private static final float ALPHA_DIV = 1.0f / 255.0f; /** * No construction */ private ColorUtil() {} /** * Multiplies the RGB values in color by its alpha, also modulated by incoming alpha * @param color * @param alpha * @param dest May be null * @return dest, or a new Color, if dest was null */ public static Color premultiply(ReadableColor color, int alpha, Color dest) { float a = color.getAlpha() * alpha * ALPHA_DIV; float preMultAlpha = a * ALPHA_DIV; if (dest == null) { dest = new Color((int) (color.getRed() * preMultAlpha), (int) (color.getGreen() * preMultAlpha), (int) (color.getBlue() * preMultAlpha), (int) a); } else { dest.set((int) (color.getRed() * preMultAlpha), (int) (color.getGreen() * preMultAlpha), (int) (color.getBlue() * preMultAlpha), (int) a); } return dest; } /** * Set a GL color * @param color */ public static void setGLColor(ReadableColor color, SimpleRenderer renderer) { renderer.glColor4ub(color.getRedByte(), color.getGreenByte(), color.getBlueByte(), color.getAlphaByte()); } /** * Set a GL color * @param color */ public static void setGLColorPre(ReadableColor color, SimpleRenderer renderer) { renderer.glColor4ub ( (byte) (color.getRed() * color.getAlpha() * ALPHA_DIV), (byte) (color.getGreen() * color.getAlpha() * ALPHA_DIV), (byte) (color.getBlue() * color.getAlpha() * ALPHA_DIV), color.getAlphaByte() ); } /** * Set a GL color * @param color * @param alpha */ public static void setGLColor(ReadableColor color, int alpha, SimpleRenderer renderer) { renderer.glColor4ub(color.getRedByte(), color.getGreenByte(), color.getBlueByte(), (byte) (color.getAlpha() * alpha * ALPHA_DIV)); } /** * Set a GL color * @param color * @param alpha */ public static void setGLColorPre(ReadableColor color, int alpha, SimpleRenderer renderer) { float a = color.getAlpha() * alpha * ALPHA_DIV; float preMultAlpha = a * ALPHA_DIV; renderer.glColor4ub((byte) (color.getRed() * preMultAlpha), (byte) (color.getGreen() * preMultAlpha), (byte) (color.getBlue() * preMultAlpha), (byte) a); } /** * Set a GL color, modulated by another color * @param color1 * @param color2 */ public static void setGLColor(ReadableColor color1, ReadableColor color2, SimpleRenderer renderer) { byte red = (byte) (color1.getRed() * color2.getRed() * ALPHA_DIV); byte green = (byte) (color1.getGreen() * color2.getGreen() * ALPHA_DIV); byte blue = (byte) (color1.getBlue() * color2.getBlue() * ALPHA_DIV); byte alpha = (byte) (color1.getAlpha() * color2.getAlpha() * ALPHA_DIV); renderer.glColor4ub(red, green, blue, alpha); } /** * Blend two colors together and return the result in a destination color. * @param color1 * @param color2 * @param dest If null, a new color is constructed. * @return dest, or a new color */ public static Color blendColor(ReadableColor color1, ReadableColor color2, Color dest) { if (dest == null) { dest = new Color(); } dest.set ( (byte) (color1.getRed() * color2.getRed() * ALPHA_DIV), (byte) (color1.getGreen() * color2.getGreen() * ALPHA_DIV), (byte) (color1.getBlue() * color2.getBlue() * ALPHA_DIV), (byte) (color1.getAlpha() * color2.getAlpha() * ALPHA_DIV) ); return dest; } public static Color setAlpha(ReadableColor color, int alpha, Color dest) { if (dest == null) { dest = new Color(); } dest.set(color.getRed(), color.getGreen(), color.getBlue(), (int) (color.getAlpha() * alpha * ALPHA_DIV)); return dest; } }