/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm;
import org.lwjgl.util.ReadablePoint;
import worm.features.LayersFeature;
import com.shavenpuppy.jglib.sprites.Appearance;
/**
* Things that can appear in the shop
*/
public interface ShopItem {
/**
* What does it look like?
* @return a LayersFeature to show this thing in the shop
*/
LayersFeature getShopAppearance();
/**
* Offset to draw the thing at in the shop to compensate for its size
* @return a ReadablePoint (may not be null)
*/
ReadablePoint getShopOffset();
/**
* How much does it cost / how many do we have?
* @return int
*/
int getShopValue();
/**
* What is this things initial value?
* @return int
*/
int getInitialValue();
/**
* Is this thing available?
* @return true if we can click on this thing in the shop
*/
boolean isAvailable();
/**
* Get the title of this thing for the shop
* @return String
*/
String getTitle();
/**
* Get the shorter title of this thing for the shop, or return title
* @return String
*/
String getShortTitle();
/**
* Get the description of this thing for the shop
* @return String
*/
String getDescription();
/**
* Get the (optional) "bonus text" for this thing
* @return String
*/
String getBonusDescription();
/**
* Icon name
* @return int
*/
String getShopIcon();
/**
* When clicked in the shop, do this
*/
void onClickedInShop();
/**
* Should this option be enabled in the shop?
* @return boolean
*/
boolean isEnabledInShop();
/**
* Get the number of this item available
* @return integer
*/
int getInventory();
/**
* @return the number of this item automatically manufactured per level
*/
int getNumAvailable();
/**
* @return the graphic to use for the toolip shortcut key
*/
Appearance getTooltipGraphic();
}