/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.opengl; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.OpenGLException; import org.w3c.dom.Element; import com.shavenpuppy.jglib.Resource; import com.shavenpuppy.jglib.util.XMLUtil; import static org.lwjgl.opengl.GL11.*; /** * The base class for GL textures. */ public abstract class GLBaseTexture extends Resource implements GLRenderableObject { private static final long serialVersionUID = 1L; /* * Resource data */ /** Texture target (GL_TEXTURE_1D, GL_TEXTURE_2D, etc) */ protected int target; /** Minification mode */ protected int minMode; /** Magnification mode */ protected int magMode; /** Whether to wrap. All axes are wrapped. */ protected boolean wrap; /* * Transient data */ /** The OpenGL texture ID */ protected transient int texture; /** * Resource constructor */ public GLBaseTexture() { super(); } /** * Resource constructor */ public GLBaseTexture(String name) { super(name); } /** * Construct directly. */ public GLBaseTexture( String name, int target, int minMode, int magMode, boolean wrap) { this(name); this.target = target; this.minMode = minMode; this.magMode = magMode; this.wrap = wrap; } /** * Create a GLTexture. */ @Override protected final void doCreate() { GLUtil.scratch.ints.clear().limit(1); glGenTextures(GLUtil.scratch.ints); texture = GLUtil.scratch.ints.get(0); doCreateTexture(); } /** * Actually generate the texture */ protected abstract void doCreateTexture(); /** * Destroy the texture. */ @Override protected void doDestroy() throws OpenGLException { if (texture != 0) { GLUtil.scratch.ints.clear(); GLUtil.scratch.ints.put(0, texture); GLUtil.scratch.ints.limit(1); // FIXME: this crashes the driver if the texture is bound somewhere // HACK: just unbind texture 2d for now glBindTexture(GL_TEXTURE_2D, 0); glDeleteTextures(GLUtil.scratch.ints); } } /** * Bind a texture */ @Override public void render() { assert isCreated() : this + " is not created yet"; glBindTexture(target, texture); } public void bind() { render(); } /* (non-Javadoc) * @see GLXMLResource#load(Element, Loader) */ @Override public void load(Element element, Resource.Loader loader) throws Exception { super.load(element, loader); target = GLUtil.decode(XMLUtil.getString(element, "target")); minMode = GLUtil.decode(XMLUtil.getString(element, "min")); magMode = GLUtil.decode(XMLUtil.getString(element, "mag")); wrap = GL11.GL_TRUE == GLUtil.decode(XMLUtil.getString(element, "wrap")); } /* (non-Javadoc) * @see com.shavenpuppy.jglib.opengl.GLObject#getID() */ @Override public final int getID() { assert isCreated() : this + " is not created yet"; return texture; } public boolean isWrapped() { return wrap; } public abstract int getWidth(); public abstract int getHeight(); }