/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.buildings; import net.puppygames.applet.effects.LabelEffect; import org.lwjgl.util.ReadableColor; import org.lwjgl.util.Rectangle; import worm.CrystalResource; import worm.Entity; import worm.EntitySpawningFeature; import worm.GameConfiguration; import worm.Layers; import worm.MapRenderer; import worm.Res; import worm.Worm; import worm.WormGameState; import worm.effects.CrystalSpawnEffect; import worm.entities.Building; import worm.entities.Gidrah; import worm.features.LayersFeature; import worm.screens.GameScreen; import com.shavenpuppy.jglib.interpolators.LinearInterpolator; import com.shavenpuppy.jglib.sprites.Sprite; import com.shavenpuppy.jglib.util.FPMath; /** * $Id: CrystalFeature.java,v 1.18 2010/10/16 02:17:16 foo Exp $ * An obstacle. * @author $Author: foo $ * @version $Revision: 1.18 $ */ public class CrystalFeature extends BuildingFeature implements EntitySpawningFeature { private static final long serialVersionUID = 1L; private static final int GROWTH_TIME_PER_SIZE = 120; /** Value of the crystal in $ */ private int value; /** Size (1 = small, 2 = medium, 3 = large) */ private int size; /** Appearances for different number of hitpoints */ private LayersFeature usedAppearance; private static final int PHASE_NORMAL = 0; private static final int PHASE_GROWING = 1; private static final int PHASE_USED_UP = 2; /** * Crystal instances */ private class CrystalInstance extends Building implements CrystalResource { private static final long serialVersionUID = 1L; private int growTick; private int consumed; private int phase = PHASE_NORMAL; private int beams; private transient LabelEffect valueEffect; /** * @param feature * @param x * @param y */ protected CrystalInstance(boolean ghost) { super(CrystalFeature.this, ghost); } @Override public boolean isLaserOver() { return true; } @Override public int getBeams() { return beams; } @Override public void addBeams(int n) { beams += n; } @Override public int getSize() { return size; } @Override public boolean isReady() { return phase == PHASE_NORMAL; } @Override protected void doBuildingSpawn() { WormGameState gameState = Worm.getGameState(); gameState.addCrystals(1); gameState.addInitialCrystals(1); gameState.addUnminedCrystal(this); // Only really need to rethink routes in survival mode because crystals only spawn dynamically in survival: int gameMode = gameState.getGameMode(); if (gameMode == WormGameState.GAME_MODE_SURVIVAL || gameMode == WormGameState.GAME_MODE_XMAS) { int tx = (int) (getMapX() / MapRenderer.TILE_SIZE); int ty = (int) (getMapY() / MapRenderer.TILE_SIZE); Gidrah.rethinkRoutes(new Rectangle(tx, ty, size == 1 ? 1 : 2, 1)); phase = PHASE_GROWING; CrystalSpawnEffect fx = new CrystalSpawnEffect(this); fx.spawn(GameScreen.getInstance()); } } @Override protected void doBuildingTick() { if (phase != PHASE_GROWING) { return; } growTick ++; if (growTick > GROWTH_TIME_PER_SIZE * size) { // Fully grown phase = PHASE_NORMAL; } else { // Still growing for (int i = 0; i < getNumSprites(); i ++) { float ratio = (float) growTick / (float) (size * GROWTH_TIME_PER_SIZE); Sprite sprite = getSprite(i); float xScale = LinearInterpolator.instance.interpolate(0.0f, 0.5f, ratio); float yScale = LinearInterpolator.instance.interpolate(0.0f, 0.5f, ratio); sprite.setScale(FPMath.fpValue(xScale),FPMath.fpValue(yScale)); int alpha = (int) LinearInterpolator.instance.interpolate(0, 255, ratio); sprite.setAlpha(alpha); } } } @Override public void consume(int amount) { switch (phase) { case PHASE_USED_UP: case PHASE_GROWING: return; case PHASE_NORMAL: consumed += amount; if (!hasRemaining()) { // we're all used up phase = PHASE_USED_UP; updateAppearance(); for (int i = 0; i < getNumSprites(); i ++) { if (getSprite(i).getLayer()==3) { float xScale = 0.4f; float yScale = 0.3f; int alpha = 96; this.getSprite(i).setScale(FPMath.fpValue(xScale),FPMath.fpValue(yScale)); this.getSprite(i).setAlpha(alpha); } else { float xScale = 0.3f; float yScale = 0.2f; this.getSprite(i).setScale(FPMath.fpValue(xScale),FPMath.fpValue(yScale)); } } // Clear obstacle on map WormGameState gameState = Worm.getGameState(); clearMap(); gameState.addCrystals(-1); gameState.removeUnminedCrystal(this); if (valueEffect != null) { valueEffect.finish(); valueEffect = null; } } else { for (int i = 0; i < getNumSprites(); i ++) { float ratio = consumed / (float) (value); // make shadows not scale so much Sprite sprite = getSprite(i); if (sprite.getLayer() == Layers.CRYSTAL_SHADOW) { float xScale = LinearInterpolator.instance.interpolate(0.5f, 0.4f, ratio); float yScale = LinearInterpolator.instance.interpolate(0.5f, 0.3f, ratio); int alpha = (int) LinearInterpolator.instance.interpolate(255, 96, ratio); sprite.setScale(FPMath.fpValue(xScale),FPMath.fpValue(yScale)); sprite.setAlpha(alpha); } else { float xScale = LinearInterpolator.instance.interpolate(0.5f, 0.3f, ratio); float yScale = LinearInterpolator.instance.interpolate(0.5f, 0.2f, ratio); sprite.setScale(FPMath.fpValue(xScale),FPMath.fpValue(yScale)); } } if (valueEffect != null) { valueEffect.setText("$"+getRemaining()); } } break; default: assert false : "Unknown phase "+phase; } } @Override public void clearMap() { int tx = (int) (getMapX() / MapRenderer.TILE_SIZE); int ty = (int) (getMapY() / MapRenderer.TILE_SIZE); WormGameState gameState = Worm.getGameState(); gameState.getMap().clearItem(tx, ty); if (size > 1) { gameState.getMap().clearItem(tx + 1, ty); } // Update gidrah routes Gidrah.rethinkRoutes(new Rectangle(tx, ty, size == 1 ? 1 : 2, 1)); } @Override public boolean canCollide() { return false; } @Override public boolean isLaserThrough() { return true; } @Override public int getSalePrice() { // Return the remaining value of the crystal int value = (int) (getRemaining() * Worm.getGameState().getScavengeRate()); value /= 10; value *= 10; return value; } @Override public boolean hasRemaining() { return consumed < getAmount(); } @Override public int getRemaining() { return getAmount() - consumed; } private int getAmount() { return value; } @Override protected boolean dontShowLabel() { return true; } @Override public boolean canSell() { return false; } @Override public void repair() { // Don't repair crystals } @Override public void repairFully() { // Don't repair crystals } @Override public boolean isBarricade() { return true; } @Override public boolean isCrystal() { return true; } @Override public boolean isWorthAttacking() { return false; } @Override public boolean shouldShowAttackWarning() { return false; } @Override public void onHovered(int mode) { // Show remaining crystal if (phase != PHASE_NORMAL) { return; } if (valueEffect == null) { valueEffect = new LabelEffect(net.puppygames.applet.Res.getTinyFont(), "$"+getRemaining(), ReadableColor.CYAN, ReadableColor.CYAN, 20, 10); valueEffect.setOffset(GameScreen.getSpriteOffset()); valueEffect.setLocation(getX(), getY() + 16); valueEffect.spawn(GameScreen.getInstance()); valueEffect.tick(); valueEffect.setPaused(true); } } @Override public void onLeave(int mode) { if (valueEffect != null) { valueEffect.setPaused(false); valueEffect = null; } } @Override protected void doRemoveSpecialEffects() { if (valueEffect != null) { valueEffect.remove(); valueEffect = null; } } @Override protected void doBuildingDestroy() { Worm.getGameState().addInitialCrystals(-1); } @Override protected void adjustProximity(Building target, int delta) { target.addCrystals(delta); } @Override protected boolean isAffectedBy(Building building) { return super.isAffectedBy(building) && phase != PHASE_USED_UP; } @Override public LayersFeature getMousePointer(boolean clicked) { if (Worm.getGameState().isSelling()) { return Res.getMousePointerSellOff(); } return super.getMousePointer(clicked); } @Override public void addFactories(int n) { super.addFactories(n); if (getFactories() == 0) { Worm.getGameState().addUnminedCrystal(this); } else { Worm.getGameState().removeUnminedCrystal(this); } } @Override public float getAgitation() { int gameMode = Worm.getGameState().getGameMode(); if (gameMode == WormGameState.GAME_MODE_CAMPAIGN || gameMode == WormGameState.GAME_MODE_ENDLESS) { return 0.0f; } else { return getRemaining() * GameConfiguration.getInstance().getCrystalAgitationFactor(); } } } /** * C'tor * @param name */ public CrystalFeature(String name) { super(name); } @Override public Building doSpawn(boolean ghost) { return new CrystalInstance(ghost); } @Override public Entity spawn(int x, int y) { return build(x * MapRenderer.TILE_SIZE, y * MapRenderer.TILE_SIZE); } @Override public boolean isAffectedBy(BuildingFeature feature) { return feature instanceof FactoryBuildingFeature; } @Override public LayersFeature getAppearance(Building building) { if (building != null && ((CrystalInstance) building).hasRemaining()) { return super.getAppearance(building); } else { return super.getDeathAppearance(); } } @Override public boolean removeAfterSpawn() { // Leave the exclude tiles in place so gidrahs avoid crystals return false; } }