/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm.effects;
import net.puppygames.applet.effects.Effect;
import worm.Layers;
import worm.Res;
import com.shavenpuppy.jglib.interpolators.SineInterpolator;
import com.shavenpuppy.jglib.opengl.GLRenderable;
import com.shavenpuppy.jglib.util.ShortList;
import static org.lwjgl.opengl.GL11.*;
/**
* $Id: SmartbombEffect.java,v 1.11 2010/03/29 22:39:46 foo Exp $
* The smartbomb effect!
* @author $Author: foo $
* @version $Revision: 1.11 $
*/
public class SmartbombEffect extends Effect {
/** Duration */
public static final int DURATION = 20;
/** Final radius */
private static final float RADIUS = 200.0f;
/** Width */
private static final float WIDTH = 30.0f;
/** Steps */
private static final int STEP = 8;
/** Radius */
private float radius;
/** Tick */
private int tick;
/** Position */
private float x, y;
/** Indices */
private final ShortList indices = new ShortList(360 / STEP + 2);
/**
* C'tor
* @param x
* @param y
*/
public SmartbombEffect(float x, float y) {
this.x = x;
this.y = y;
}
@Override
protected void doTick() {
tick ++;
radius = SineInterpolator.instance.interpolate(0.0f, RADIUS, (float) tick / (float) DURATION);
}
@Override
protected void render() {
float xx = x;
float yy = y;
glRender(new GLRenderable() {
@Override
public void render() {
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
Res.getSmartBombTexture().render();
}
});
float innerRadius = SineInterpolator.instance.interpolate(0.0f, Math.max(0.0f, RADIUS - WIDTH), (float) tick / (float) DURATION);
// Draw rings
float ox = getOffset().getX();
float oy = getOffset().getY();
short count = 0;
boolean writeIndices = indices.size() == 0;
for (int i = 0; i <= 360; i += STEP) {
// Inner vertex
glColor4f(1.0f, 1.0f, 1.0f, 0.0f);
glTexCoord2f(i, 1.0f);
glVertex2f(ox + xx + (float)Math.cos(Math.toRadians(i)) * innerRadius, oy + yy + (float)Math.sin(Math.toRadians(i)) * innerRadius);
// Outer vertex
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glTexCoord2f(i, 0.0f);
glVertex2f(ox + xx + (float)Math.cos(Math.toRadians(i)) * radius, oy + yy + (float)Math.sin(Math.toRadians(i)) * radius);
if (writeIndices) {
indices.add(count ++);
indices.add(count ++);
}
}
if (writeIndices) {
indices.add((short) 0);
indices.add((short) 1);
indices.trimToSize();
}
glRender(GL_TRIANGLE_STRIP, indices.array());
}
@Override
public int getDefaultLayer() {
return Layers.SMARTBOMB_EFFECT;
}
@Override
public boolean isEffectActive() {
return tick < DURATION;
}
/**
* Get the radius
* @return float
*/
public float getRadius() {
return radius;
}
}