/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.effects; import net.puppygames.applet.effects.Effect; import worm.Layers; import worm.Res; import com.shavenpuppy.jglib.interpolators.SineInterpolator; import com.shavenpuppy.jglib.opengl.GLRenderable; import com.shavenpuppy.jglib.util.ShortList; import static org.lwjgl.opengl.GL11.*; /** * $Id: SmartbombEffect.java,v 1.11 2010/03/29 22:39:46 foo Exp $ * The smartbomb effect! * @author $Author: foo $ * @version $Revision: 1.11 $ */ public class SmartbombEffect extends Effect { /** Duration */ public static final int DURATION = 20; /** Final radius */ private static final float RADIUS = 200.0f; /** Width */ private static final float WIDTH = 30.0f; /** Steps */ private static final int STEP = 8; /** Radius */ private float radius; /** Tick */ private int tick; /** Position */ private float x, y; /** Indices */ private final ShortList indices = new ShortList(360 / STEP + 2); /** * C'tor * @param x * @param y */ public SmartbombEffect(float x, float y) { this.x = x; this.y = y; } @Override protected void doTick() { tick ++; radius = SineInterpolator.instance.interpolate(0.0f, RADIUS, (float) tick / (float) DURATION); } @Override protected void render() { float xx = x; float yy = y; glRender(new GLRenderable() { @Override public void render() { glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE); Res.getSmartBombTexture().render(); } }); float innerRadius = SineInterpolator.instance.interpolate(0.0f, Math.max(0.0f, RADIUS - WIDTH), (float) tick / (float) DURATION); // Draw rings float ox = getOffset().getX(); float oy = getOffset().getY(); short count = 0; boolean writeIndices = indices.size() == 0; for (int i = 0; i <= 360; i += STEP) { // Inner vertex glColor4f(1.0f, 1.0f, 1.0f, 0.0f); glTexCoord2f(i, 1.0f); glVertex2f(ox + xx + (float)Math.cos(Math.toRadians(i)) * innerRadius, oy + yy + (float)Math.sin(Math.toRadians(i)) * innerRadius); // Outer vertex glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glTexCoord2f(i, 0.0f); glVertex2f(ox + xx + (float)Math.cos(Math.toRadians(i)) * radius, oy + yy + (float)Math.sin(Math.toRadians(i)) * radius); if (writeIndices) { indices.add(count ++); indices.add(count ++); } } if (writeIndices) { indices.add((short) 0); indices.add((short) 1); indices.trimToSize(); } glRender(GL_TRIANGLE_STRIP, indices.array()); } @Override public int getDefaultLayer() { return Layers.SMARTBOMB_EFFECT; } @Override public boolean isEffectActive() { return tick < DURATION; } /** * Get the radius * @return float */ public float getRadius() { return radius; } }