/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.entities; import java.io.Serializable; import worm.GameMap; import worm.Tile; import worm.Worm; import worm.WormGameState; import worm.path.Topology; import com.shavenpuppy.jglib.util.FPMath; import com.shavenpuppy.jglib.util.IntList; /** * Topology that can be used to navigate the GameMap */ class UnitGameMapTopology implements Topology, Serializable { private static final long serialVersionUID = 1L; final UnitMovement movement; /** * C'tor * @param movement */ UnitGameMapTopology(UnitMovement movement) { this.movement = movement; } /* (non-Javadoc) * @see worm.path.Topology#getWidth() */ @Override public int getWidth() { return Worm.getGameState().getMap().getWidth(); } /* (non-Javadoc) * @see worm.path.Topology#getHeight() */ @Override public int getHeight() { return Worm.getGameState().getMap().getHeight(); } /* (non-Javadoc) * @see worm.path.Topology#getCost(int, int) */ @Override public int getCost(int from, int to) { if (from == to) { return 0; } int sx = getX(from); int sy = getY(from); int tx = getX(to); int ty = getY(to); int steps = Math.abs(tx - sx) + Math.abs(ty - sy); if (steps == 1) { return FPMath.ONE; } else { assert steps == 2; // Diagonal return FPMath.fpValue(1.4142135623730950488016887242097f); } } /* (non-Javadoc) * @see worm.path.Topology#getDistance(int, int) */ @Override public int getDistance(int from, int to) { int fromX = getX(from); int fromY = getY(from); int toX = getX(to); int toY = getY(to); // Use actual distance int dx = fromX - toX; int dy = fromY - toY; int h = FPMath.fpValue(Math.sqrt(dx * dx + dy * dy)); h *= 1.0f + 1.0f / WormGameState.ABS_MAX_SIZE; return h; } /* (non-Javadoc) * @see worm.path.Topology#getNeighbours(int, int, worm.path.IntList) */ @Override public void getNeighbours(int node, int parent, IntList dest) { dest.clear(); int x = getX(node); int y = getY(node); int n = pack(x, y + 1); if (n != parent && canMove(x, y, x, y + 1)) { dest.add(n); } n = pack(x, y - 1); if (n != parent && canMove(x, y, x, y - 1)) { dest.add(n); } n = pack(x + 1, y); if (n != parent && canMove(x, y, x + 1, y)) { dest.add(n); } n = pack(x - 1, y); if (n != parent && canMove(x, y, x - 1, y)) { dest.add(n); } // Diagonal moves n = pack(x + 1, y + 1); if (n != parent && canMove(x, y, x + 1, y + 1)) { dest.add(n); } n = pack(x - 1, y + 1); if (n != parent && canMove(x, y, x - 1, y + 1)) { dest.add(n); } n = pack(x + 1, y - 1); if (n != parent && canMove(x, y, x + 1, y - 1)) { dest.add(n); } n = pack(x - 1, y - 1); if (n != parent && canMove(x, y, x - 1, y - 1)) { dest.add(n); } } /** * Can we make a move from s to t? (s and t must be adjacent) * @param sx * @param sy * @param tx * @param ty * @return true if this move is valid */ boolean canMove(int sx, int sy, int tx, int ty) { // Check destination tile is free if (isImpassable(tx, ty)) { return false; } return true; } /** * Determines whether the specified map location is impassable by the gidrah * @param x * @param y * @return */ boolean isImpassable(int x, int y) { GameMap map = Worm.getGameState().getMap(); if (x < 0 || y < 0 || x >= map.getWidth() || y >= map.getHeight()) { //System.out.println(x+","+y+" is impassable"); return true; } // If this square is directly next to the unit, we can't pass into a square reserved by another thing. int absDX = Math.abs(x - movement.getUnit().getTileX()); int absDY = Math.abs(y - movement.getUnit().getTileY()); if (absDX <= 1 && absDY <= 1) { if (map.isOccupied(x, y)) { return true; } } // Otherwise we just check the tiles at all levels of the game map. for (int z = 0; z < GameMap.LAYERS; z ++) { Tile t = map.getTile(x, y, z); if (t != null && (t.isImpassable() || t.isSolid())) { //System.out.println("Tile "+t+" at "+x+", "+y+", "+z+" is impassable"); return true; } } return false; } static int pack(int x, int y) { return x & 0xFFFF | y << 16; } static int getX(int state) { if ((state & 0xFFFF) <= 0x7FFF) { return state & 0x7FFF; } else { return state & 0xFFFF | 0xFFFF0000; } } static int getY(int state) { return state >> 16; } }