/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.sprites; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import com.shavenpuppy.jglib.Resource; import com.shavenpuppy.jglib.Resources; import com.shavenpuppy.jglib.opengl.GLBaseTexture; /** * An ImageBank carves up a GLTexture into a number of SpriteImages. */ public class ImageBank extends Resource { private static final long serialVersionUID = 1L; /** The texture name */ private String textureName; /** Default style */ private String defaultStyleName; /** The texture */ transient GLBaseTexture texture; private int tilesAcross; private int tilesDown; private int tilewidth; private int tileheight; private int hotspotx; private int hotspoty; private boolean grid; /** The images */ private SpriteImage[] image; /** * Constructor for ImageBank. */ public ImageBank(String name) { super(name); } /** * @param texture * @param tilesAcross * @param tilesDown * @param tilewidth * @param tileheight * @param hotspotx * @param hotspoty * @param grid */ public ImageBank(String name, GLBaseTexture texture, String styleName, int tilesAcross, int tilesDown, int tilewidth, int tileheight, int hotspotx, int hotspoty, boolean grid) { super(name); this.texture = texture; this.defaultStyleName = styleName; this.tilesAcross = tilesAcross; this.tilesDown = tilesDown; this.tilewidth = tilewidth; this.tileheight = tileheight; this.hotspotx = hotspotx; this.hotspoty = hotspoty; this.grid = grid; buildSpriteImages(); } public int numImages() { return image.length; } public SpriteImage getImage(int index) { return image[index]; } /* (non-Javadoc) * @see GLXMLResource#load(Element, Loader) */ @Override public void load(Element element, Resource.Loader loader) throws Exception { textureName = element.getAttribute("texture"); defaultStyleName = element.getAttribute("defaultstyle"); // Either the texture is carved up into a number of equally sized tiles, all with the same hotspot, // or each image is specified individually. The automatically generated sprite names either end with // a single .n index, or .x.y, depending on whether grid="true" is specified. try { tilesAcross = Integer.parseInt(element.getAttribute("tilesacross")); tilesDown = Integer.parseInt(element.getAttribute("tilesdown")); tilewidth = Integer.parseInt(element.getAttribute("tilewidth")); tileheight = Integer.parseInt(element.getAttribute("tileheight")); hotspotx = Integer.parseInt(element.getAttribute("hotspotx")); hotspoty = Integer.parseInt(element.getAttribute("hotspoty")); grid = Boolean.valueOf(element.getAttribute("grid")).booleanValue(); buildSpriteImages(); } catch (NumberFormatException e) { // Look for <spriteimage> tags instead NodeList imageList = element.getElementsByTagName("spriteimage"); image = new SpriteImage[imageList.getLength()]; for (int i = 0; i < image.length; i ++) { Element imageElement = (Element) imageList.item(i); image[i] = new SpriteImage(imageElement.getAttribute("name"), getName(), defaultStyleName); image[i].load(imageElement, loader); Resources.put(image[i]); } } } private void buildSpriteImages() { image = new SpriteImage[tilesAcross * tilesDown]; int x = 0, y = 0; for (int i = 0; i < image.length; i++) { String spriteName; if (grid) { spriteName = getName()+"."+x+"."+y; } else { spriteName = getName()+"."+i; } image[i] = new SpriteImage(spriteName, getName(), defaultStyleName, tilewidth * x, tileheight * y, tilewidth, tileheight, hotspotx, hotspoty, true); Resources.put(image[i]); x ++; if (x >= tilesAcross) { x = 0; y ++; } } } /* (non-Javadoc) * @see ALResource#doCreate() */ @Override protected void doCreate() { if (texture == null) { texture = (GLBaseTexture) Resources.get(textureName); } // Create all the images for (int i = 0; i < image.length; i ++) { image[i].create(); } } @Override public void archive() { textureName = null; defaultStyleName = null; } /* (non-Javadoc) * @see ALResource#doDestroy() */ @Override protected void doDestroy() { texture = null; // Destroy all the images for (int i = 0; i < image.length; i ++) { image[i].destroy(); } } /** * Returns the defaultStyleName. * @return String */ public String getDefaultStyleName() { return defaultStyleName; } }