/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm.generator;
import worm.Tile;
import worm.tiles.BasePoint;
import worm.tiles.FloorTile;
import worm.tiles.SpawnPoint;
/**
* Describes bits and bobs available to a {@link MapGenerator}
*/
public interface MapTemplate {
/**
* Construct and return a {@link MapGenerator} which uses this MapTemplate.
* @param level The level to generate a map for (0..49)
* @param levelInWorld The level in the world (0..9)
* @param levelFeature The levelfeature itself
* @return a {@link MapGenerator}
*/
public MapGenerator createGenerator(MapGeneratorParams mapGeneratorParams);
/**
* @return the fill tile index; this will either be a wall or a floor
*/
public short getFill();
/**
* @return a tile which will spawn gidrahs at any location other than the edge of the map
*/
public SpawnPoint getMidSpawn();
/**
* @return floor type 0
*/
public FloorTile getFloor0();
/**
* @return floor type 1
*/
public FloorTile getFloor1();
/**
* @return floor type 2
*/
public FloorTile getFloor2();
/**
* @return floor type 3
*/
public FloorTile getFloor3();
/**
* @param neighbours
* @return floor transition
*/
public Tile getFloorTransitions(int neighboars);
/**
* @return a tile that will
*/
public BasePoint getBase();
/**
* @param neighbours
* @return the wall tile to use when there are a specified number of wall neighbours
*/
public Tile getWall(int neighbours);
/**
* Get wall that is buried deep in layers of other wall
* @return a Tile
*/
public Tile getInternalWall(int neighbours);
/**
* extra big internal wall tiles?
*/
public boolean getBigInternalWalls();
}