/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm;
import com.shavenpuppy.jglib.util.FPMath;
/**
* Directional facing constants
* @author Cas
*/
public abstract class Facing {
public static final int EAST = 0;
public static final int NORTH = 1;
public static final int WEST = 2;
public static final int SOUTH = 3;
public static final int[] DX = {1, 0, -1, 0};
public static final int[] DY = {0, 1, 0, -1};
public static final int[] ANGLE = {0, FPMath.QUARTER, FPMath.HALF, FPMath.HALF + FPMath.QUARTER};
/**
* No c'tor
*/
private Facing() {
}
/**
* Given vector, calculate the facing.
* @param ddx
* @param ddy
* @param oldFacing
* @return 0..3, or oldFacing if vector is 0, 0 or a diagonal
*/
public static int calcFacing(int ddx, int ddy, int oldFacing) {
if (ddy > 0 && ddx == 0) {
return NORTH;
} else if (ddy < 0 && ddx == 0) {
return SOUTH;
} else if (ddx > 0 && ddy == 0) {
return EAST;
} else if (ddx < 0 && ddy == 0) {
return WEST;
} else if (ddx ==0 && ddy == 0) {
return oldFacing;
} else {
// Hm.
switch (oldFacing) {
case NORTH:
if (ddy < 0) {
return SOUTH;
} else {
return oldFacing;
}
case SOUTH:
if (ddy > 0) {
return NORTH;
} else {
return oldFacing;
}
case WEST:
if (ddx > 0) {
return EAST;
} else {
return oldFacing;
}
case EAST:
if (ddx < 0) {
return WEST;
} else {
return oldFacing;
}
default:
return oldFacing;
}
}
}
}