/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.puppygames.applet.screens;
import net.puppygames.applet.Screen;
/**
* A dialog screen with yes, no, ok, cancel buttons, available in
* various configurations
* @author Cas
*/
public class DialogScreen extends Screen {
/*
* Button IDs
*/
protected static final String OK = "ok";
protected static final String CANCEL = "cancel";
protected static final String YES = "yes";
protected static final String NO = "no";
protected static final String TITLE = "title";
protected static final String MESSAGE = "message";
/*
* Option IDs
*/
public static final int NONE = -1;
public static final int OK_OPTION = 0;
public static final int CANCEL_OPTION = 1;
public static final int YES_OPTION = 2;
public static final int NO_OPTION = 3;
/*
* Transient data
*/
private transient int option;
/** The callback to execute when the dialog is closed (optional) */
private transient Runnable callback;
/**
* C'tor
* @param name
*/
public DialogScreen(String name) {
super(name);
}
/* (non-Javadoc)
* @see net.puppygames.applet.Screen#onOpen()
*/
@Override
protected final void onOpen() {
option = NONE;
doOnOpen();
}
protected void doOnOpen() {}
/**
* Sets the title and message and opens the dialog, and sets the callback to
* run after this dialog is closed. This callback is executed no matter
* which option was chosen. Find out which option was chosen with
* getOption().
* @param callback the callback to set
*/
public void doModal(String title, String message, Runnable callback) {
if (getArea(TITLE) != null && title != null) {
getArea(TITLE).setText(title);
}
if (getArea(MESSAGE) != null && message != null) {
getArea(MESSAGE).setText(message);
}
this.callback = callback;
open();
}
/**
* Sets the title and message and opens the dialog, and sets the callback to
* run after this dialog is closed. This callback is executed no matter
* which option was chosen. Find out which option was chosen with
* @param callback the callback to set
*/
public void doModal(String title, String message) {
doModal(title, message, null);
}
/* (non-Javadoc)
* @see net.puppygames.applet.Screen#onClose()
*/
@Override
protected final void onClose() {
if (callback != null) {
callback.run();
callback = null;
}
doOnClose();
}
protected void doOnClose() {}
/**
* @return the chosen option
*/
public int getOption() {
return option;
}
/* (non-Javadoc)
* @see net.puppygames.applet.Screen#onClicked(java.lang.String)
*/
@Override
protected void onClicked(String id) {
if (OK.equals(id)) {
option = OK_OPTION;
close();
}
if (CANCEL.equals(id)) {
option = CANCEL_OPTION;
close();
}
if (YES.equals(id)) {
option = YES_OPTION;
close();
}
if (NO.equals(id)) {
option = NO_OPTION;
close();
}
}
}