/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.animation; import org.w3c.dom.Element; import worm.screens.GameScreen; import com.shavenpuppy.jglib.sprites.Command; import com.shavenpuppy.jglib.sprites.Sprite; import com.shavenpuppy.jglib.util.XMLUtil; /** * Shakes the screen * @author Cas */ public class ShakeCommand extends Command { private int amount; /** * C'tor */ public ShakeCommand() { } /* (non-Javadoc) * @see com.shavenpuppy.jglib.sprites.Command#execute(com.shavenpuppy.jglib.sprites.Animated, int) */ @Override public boolean execute(Sprite target) { GameScreen.shake(amount); target.setSequence(target.getSequence() + 1); return true; // Always go to the next } /* (non-Javadoc) * @see com.shavenpuppy.jglib.Resource#load(org.w3c.dom.Element, com.shavenpuppy.jglib.Resource.Loader) */ @Override public void load(Element element, Loader loader) throws Exception { amount = XMLUtil.getInt(element, "amount"); } }