/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.effects; import net.puppygames.applet.Screen; import net.puppygames.applet.Transition; import org.lwjgl.opengl.GL11; import com.shavenpuppy.jglib.interpolators.CosineInterpolator; import com.shavenpuppy.jglib.sprites.SpriteAllocator; /** * @author foo * */ public class ScrollTransition extends Transition { private static final int DURATION = 10; private static final float Y = -280.0f; /** * */ public ScrollTransition() { // TODO Auto-generated constructor stub } /** * @param name */ public ScrollTransition(String name) { super(name); // TODO Auto-generated constructor stub } /* (non-Javadoc) * @see net.puppygames.applet.Transition#getClosingDuration() */ @Override public int getClosingDuration() { return DURATION; } /* (non-Javadoc) * @see net.puppygames.applet.Transition#getOpeningDuration() */ @Override public int getOpeningDuration() { return DURATION; } /* (non-Javadoc) * @see net.puppygames.applet.Transition#postRenderClosing(net.puppygames.applet.Screen, int) */ @Override public void postRenderClosing(SpriteAllocator screen, int tick) { GL11.glPopMatrix(); } /* (non-Javadoc) * @see net.puppygames.applet.Transition#postRenderOpening(net.puppygames.applet.Screen, int) */ @Override public void postRenderOpening(SpriteAllocator screen, int tick) { GL11.glPopMatrix(); } /* (non-Javadoc) * @see net.puppygames.applet.Transition#preRenderClosing(net.puppygames.applet.Screen, int) */ @Override public void preRenderClosing(Screen screen, int tick) { GL11.glPushMatrix(); GL11.glTranslatef(0.0f, CosineInterpolator.instance.interpolate(0.0f, Y, (float) tick / DURATION), 0.0f); } /* (non-Javadoc) * @see net.puppygames.applet.Transition#preRenderOpening(net.puppygames.applet.Screen, int) */ @Override public void preRenderOpening(Screen screen, int tick) { GL11.glPushMatrix(); GL11.glTranslatef(0.0f, CosineInterpolator.instance.interpolate(Y, 0.0f, (float) tick / DURATION), 0.0f); screen.setAlpha(1.0f); } }