/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package worm.effects;
import net.puppygames.applet.Screen;
import net.puppygames.applet.Transition;
import org.lwjgl.opengl.GL11;
import com.shavenpuppy.jglib.interpolators.CosineInterpolator;
import com.shavenpuppy.jglib.sprites.SpriteAllocator;
/**
* @author foo
*
*/
public class ScrollTransition extends Transition {
private static final int DURATION = 10;
private static final float Y = -280.0f;
/**
*
*/
public ScrollTransition() {
// TODO Auto-generated constructor stub
}
/**
* @param name
*/
public ScrollTransition(String name) {
super(name);
// TODO Auto-generated constructor stub
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#getClosingDuration()
*/
@Override
public int getClosingDuration() {
return DURATION;
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#getOpeningDuration()
*/
@Override
public int getOpeningDuration() {
return DURATION;
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#postRenderClosing(net.puppygames.applet.Screen, int)
*/
@Override
public void postRenderClosing(SpriteAllocator screen, int tick) {
GL11.glPopMatrix();
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#postRenderOpening(net.puppygames.applet.Screen, int)
*/
@Override
public void postRenderOpening(SpriteAllocator screen, int tick) {
GL11.glPopMatrix();
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#preRenderClosing(net.puppygames.applet.Screen, int)
*/
@Override
public void preRenderClosing(Screen screen, int tick) {
GL11.glPushMatrix();
GL11.glTranslatef(0.0f, CosineInterpolator.instance.interpolate(0.0f, Y, (float) tick / DURATION), 0.0f);
}
/* (non-Javadoc)
* @see net.puppygames.applet.Transition#preRenderOpening(net.puppygames.applet.Screen, int)
*/
@Override
public void preRenderOpening(Screen screen, int tick) {
GL11.glPushMatrix();
GL11.glTranslatef(0.0f, CosineInterpolator.instance.interpolate(Y, 0.0f, (float) tick / DURATION), 0.0f);
screen.setAlpha(1.0f);
}
}