/* * Copyright (c) 2003 Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet.effects; import org.lwjgl.util.Color; import com.shavenpuppy.jglib.resources.ColorSequenceResource; import com.shavenpuppy.jglib.sprites.SpriteAllocator; /** * $Id: StrobeEffectFeature.java,v 1.3 2010/02/06 01:26:34 foo Exp $ * * @author $Author: foo $ * @version $Revision: 1.3 $ */ public class StrobeEffectFeature extends EffectFeature { private static final long serialVersionUID = 1L; /* * Resource data */ private Color color; private int duration; // or... private ColorSequenceResource sequence; /** * C'tor */ public StrobeEffectFeature() { super(); } /** * @param name */ public StrobeEffectFeature(String name) { super(name); } /* (non-Javadoc) * @see net.puppygames.applet.effects.EffectFeature#doSpawn(net.puppygames.applet.Screen) */ @Override protected Effect doSpawn(SpriteAllocator screen) { if (sequence == null) { return new StrobeEffect(color, duration); } else { return new StrobeEffect(sequence); } } }