/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.sprites; import com.shavenpuppy.jglib.IResource; import com.shavenpuppy.jglib.opengl.GLRenderable; /** * SpriteEngine The interface to sprite engines. * * @author caspian.prince * @version $Revision: 1.34 $ */ public interface SpriteEngine extends IResource, GLRenderable, SpriteAllocator { /** * Sets a new sprite processor to use for this sprite engine * * @param spriteProcessor */ void setSpriteProcessor(SpriteProcessor spriteProcessor); /** * Gets the sprite processor being used by this sprite engine * * @return a SpriteProcessor */ SpriteProcessor getSpriteProcessor(); /** * Sets the tick rate * * @param newTickRate */ void setTickRate(int newTickRate); /** * Gets the tick rate * * @return the tick rate */ int getTickRate(); /** * Deallocate a sprite. The sprite is returned to the sprite pool, and no matter what you do with it now, it won't do anything * on the screen. * * @param sprite The sprite to return to the pool */ void deallocate(Sprite sprite); /** * Remove all sprites */ void clear(); /** * Tick all sprites. */ void tick(); /** * @return Returns the alpha applied to all the sprites */ float getAlpha(); /** * Sets the base alpha for all the sprites. * * @param alpha The alpha to set. */ void setAlpha(float alpha); /** * Get the SpriteRenderer */ SpriteRenderer getSpriteRenderer(); }