/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.puppygames.applet.widgets;
import net.puppygames.applet.Game;
import net.puppygames.applet.Res;
import org.lwjgl.util.Color;
import org.lwjgl.util.ReadableColor;
import org.lwjgl.util.Rectangle;
import com.shavenpuppy.jglib.TextLayout;
import com.shavenpuppy.jglib.opengl.GLRenderable;
import com.shavenpuppy.jglib.opengl.GLTextArea;
import com.shavenpuppy.jglib.resources.Background;
import com.shavenpuppy.jglib.sprites.SimpleRenderer;
import static org.lwjgl.opengl.GL11.*;
/**
* $Id: MessageBox.java,v 1.3 2010/02/25 22:45:03 foo Exp $
* <p>Displays a messagebox with some text in it centred on the screen
*
* @author $Author: foo $
* @version $Revision: 1.3 $
*/
public class MessageBox {
/** Bounds */
private final Rectangle bounds = new Rectangle();
/** Title */
private final GLTextArea title = new GLTextArea();
/** Message */
private final GLTextArea message = new GLTextArea();
/** Title background */
private final Background.Instance titleBackground;
/** Background */
private final Background.Instance background;
/** Margin */
private static final int MARGIN = 8;
/**
* C'tor
*/
public MessageBox() {
title.setFont(Res.getBigFont());
title.setHorizontalAlignment(TextLayout.CENTERED);
title.setVerticalAlignment(GLTextArea.TOP);
titleBackground = Res.getMessageTitleBackground().spawn();
message.setFont(Res.getSmallFont());
message.setVerticalAlignment(GLTextArea.TOP);
background = Res.getMessageBodyBackground().spawn();
}
/**
* Set the size of the messagebox. It is automatically centred on the screen.
* @param width
* @param height
*/
public void setSize(int width, int height) {
bounds.setSize(width, height);
bounds.setLocation((Game.getWidth() - width) / 2, (Game.getHeight() - height) / 2);
int titleHeight = title.getFont().getHeight() + MARGIN * 2;
title.setBounds(MARGIN, height - MARGIN * 2 - titleHeight, width - MARGIN * 2, titleHeight);
message.setBounds(MARGIN, title.getY() - MARGIN - titleHeight, width - MARGIN * 2, height - title.getY() - MARGIN * 2);
titleBackground.setBounds(new Rectangle(0, 0, title.getWidth(), title.getHeight()));
background.setBounds(new Rectangle(0, 0, width, height));
}
/**
* Set the title.
* @param titleText
*/
public void setTitle(String titleText) {
title.setText(titleText);
}
/**
* Set the message.
* @param messageText
*/
public void setMessage(String messageText) {
message.setText(messageText);
}
/**
* Render
*/
public void render(SimpleRenderer renderer) {
renderer.glRender(new GLRenderable() {
@Override
public void render() {
glPushMatrix();
glTranslatef(bounds.getX(), bounds.getY(), 0.0f);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
});
background.render(renderer);
renderer.glRender(new GLRenderable() {
@Override
public void render() {
glPushMatrix();
glTranslatef(title.getX(), title.getY() + title.getFont().getDescent(), 0.0f);
}
});
titleBackground.render(renderer);
renderer.glRender(new GLRenderable() {
@Override
public void render() {
glPopMatrix();
glPushMatrix();
glTranslatef(2, -2, 0.0f);
}
});
title.setColour(new Color(0, 0, 0, 128));
title.render(renderer);
message.setColour(new Color(0, 0, 0, 128));
message.render(renderer);
renderer.glRender(new GLRenderable() {
@Override
public void render() {
glPopMatrix();
glColor3f(1.0f, 1.0f, 1.0f);
}
});
title.setColour(ReadableColor.WHITE);
message.setColour(ReadableColor.WHITE);
title.render(renderer);
message.render(renderer);
renderer.glRender(new GLRenderable() {
@Override
public void render() {
glPopMatrix();
}
});
}
}