/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm; import java.io.Serializable; import worm.buildings.BuildingFeature; import worm.entities.Building; import worm.entities.Gidrah; import worm.entities.Saucer; import worm.entities.Unit; /** * Interface to game state. * @author Cas */ public interface GameStateInterface extends Serializable { int getAvailableStock(BuildingFeature bf); void addAvailableStock(BuildingFeature bf, int n); void addToGidrahs(Gidrah gidrah); void addToUnits(Unit unit); void addToBuildings(Building building); void addToSaucers(Saucer saucer); void removeFromGidrahs(Gidrah gidrah); void removeFromUnits(Unit unit); void removeFromBuildings(Building building); void removeFromSaucers(Saucer saucer); /** * Buff shield generator ability by 1 for the duration of the level */ void buffShieldGenerators(); /** * Buff scanner ability by 1 for the duration of the level */ void buffScanners(); /** * Buff reactor ability by 1 for the duration of the level */ void buffReactors(); /** * Buff capacitor ability by 1 for the duration of the level */ void buffCapacitors(); /** * Buff battery ability by 1 for the duration of the level */ void buffBatteries(); /** * Buff cooling tower ability by 1 for the duration of the level */ void buffCoolingTowers(); /** * Sets smart bomb mode. The next click fires a smartbomb from that location. */ void setSmartbombMode(); /** * Repair all buildings fully. */ void repairFully(); /** * Freeze the gidrahs for some time * @param duration */ void freeze(int duration); /** * Activate bezerk mode * @param duration */ void bezerk(int duration); /** * Activate shields * @param duration */ void invulnerable(int duration); /** * Tweak money * @param delta */ void addMoney(int delta); }