/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet.screens; import net.puppygames.applet.Game; import net.puppygames.applet.MiniGame; import net.puppygames.applet.Screen; /** * $Id: NagScreen.java,v 1.1 2009/07/01 15:38:53 foo Exp $ * Displays nag * @author $Author: foo $ * @version $Revision: 1.1 $ */ public class NagScreen extends Screen { private static final long serialVersionUID = 1L; private static final int NAG_DURATION = 300; /** Nag screen instance */ private static NagScreen instance; /** Whether to exit or return to the title screen */ private static boolean exitOnClose; /* * Button IDs */ private static final String BUY = "buy"; private static final String LATER = "later"; /* * Transient */ private transient int tick; /** * @param name */ public NagScreen(String name) { super(name); } @Override protected void doRegister() { instance = this; } /** * Show the endgame screen * @param reason The reason we're here, eg. "You've completed the demo!" * @param exitOnClose Exit the game when the screen is dismissed */ public static void show(String reason, boolean exitOnClose) { NagScreen.exitOnClose = exitOnClose; if (!instance.isCreated()) { try { instance.create(); } catch (Exception e) { e.printStackTrace(System.err); } } instance.open(); } @Override protected void onOpen() { setVisible(LATER, !exitOnClose); tick = 0; } @Override protected void doTick() { tick ++; if (tick > NAG_DURATION) { setVisible(LATER, true); } } @Override protected void onClicked(String id) { if (BUY.equals(id)) { MiniGame.buy(true); } else if (LATER.equals(id)) { if (exitOnClose) { MiniGame.clearBuy(); Game.exit(); } else { TitleScreen.show(); } } } }