/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.puppygames.applet.screens;
import net.puppygames.applet.Game;
import net.puppygames.applet.MiniGame;
import net.puppygames.applet.Screen;
/**
* $Id: NagScreen.java,v 1.1 2009/07/01 15:38:53 foo Exp $
* Displays nag
* @author $Author: foo $
* @version $Revision: 1.1 $
*/
public class NagScreen extends Screen {
private static final long serialVersionUID = 1L;
private static final int NAG_DURATION = 300;
/** Nag screen instance */
private static NagScreen instance;
/** Whether to exit or return to the title screen */
private static boolean exitOnClose;
/*
* Button IDs
*/
private static final String BUY = "buy";
private static final String LATER = "later";
/*
* Transient
*/
private transient int tick;
/**
* @param name
*/
public NagScreen(String name) {
super(name);
}
@Override
protected void doRegister() {
instance = this;
}
/**
* Show the endgame screen
* @param reason The reason we're here, eg. "You've completed the demo!"
* @param exitOnClose Exit the game when the screen is dismissed
*/
public static void show(String reason, boolean exitOnClose) {
NagScreen.exitOnClose = exitOnClose;
if (!instance.isCreated()) {
try {
instance.create();
} catch (Exception e) {
e.printStackTrace(System.err);
}
}
instance.open();
}
@Override
protected void onOpen() {
setVisible(LATER, !exitOnClose);
tick = 0;
}
@Override
protected void doTick() {
tick ++;
if (tick > NAG_DURATION) {
setVisible(LATER, true);
}
}
@Override
protected void onClicked(String id) {
if (BUY.equals(id)) {
MiniGame.buy(true);
} else if (LATER.equals(id)) {
if (exitOnClose) {
MiniGame.clearBuy();
Game.exit();
} else {
TitleScreen.show();
}
}
}
}