/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet.widgets; import java.io.Serializable; import org.lwjgl.util.ReadableColor; import com.shavenpuppy.jglib.sprites.SimpleRenderable; import com.shavenpuppy.jglib.sprites.SimpleRenderer; import static org.lwjgl.opengl.GL11.*; /** * Draws a textured line between two points, of a specified width. */ public class Beam implements SimpleRenderable, Serializable { private static final long serialVersionUID = 1L; /** Line drawn between two points */ private float x0, y0, x1, y1; /** Width */ private float width; /** Colour at each end */ private ReadableColor startColor, endColor; /** * C'tor */ public Beam() { } /** * @param x0 * @param y0 * @param x1 * @param y1 */ public void setLocation(float x0, float y0, float x1, float y1) { this.x0 = x0; this.y0 = y0; this.x1 = x1; this.y1 = y1; } public void setStartColor(ReadableColor startColor) { this.startColor = startColor; } public void setEndColor(ReadableColor endColor) { this.endColor = endColor; } public void setWidth(float width) { this.width = width; } public float getWidth() { return width; } public float getX0() { return x0; } public float getX1() { return x1; } public float getY0() { return y0; } public float getY1() { return y1; } @Override public void render(SimpleRenderer renderer) { if (width <= 0.0f) { return; } renderer.glTexCoord2f(0.0f, 0.0f); if (startColor != null) { renderer.glColor(startColor); } double angle = Math.atan2(y1 - y0, x1 - x0); short idx = renderer.glVertex2f ( x0 + (float) Math.cos(angle + Math.PI * 0.75) * width * 0.5f, y0 + (float) Math.sin(angle + Math.PI * 0.75) * width * 0.5f ); renderer.glTexCoord2f(0.0f, 1.0f); renderer.glVertex2f ( x0 + (float) Math.cos(angle + Math.PI * 1.25) * width * 0.5f, y0 + (float) Math.sin(angle + Math.PI * 1.25) * width * 0.5f ); renderer.glTexCoord2f(1.0f, 1.0f); if (endColor != null) { renderer.glColor(endColor); } renderer.glVertex2f ( x1 + (float) Math.cos(angle + Math.PI * 1.75) * width * 0.5f, y1 + (float) Math.sin(angle + Math.PI * 1.75) * width * 0.5f ); renderer.glTexCoord2f(1.0f, 0.0f); renderer.glVertex2f ( x1 + (float) Math.cos(angle + Math.PI * 0.25) * width * 0.5f, y1 + (float) Math.sin(angle + Math.PI * 0.25) * width * 0.5f ); renderer.glRender(GL_TRIANGLE_FAN, new short[] {(short) (idx + 0), (short) (idx + 1), (short) (idx + 2), (short) (idx + 3)}); } }