/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package worm.powerups; import java.util.HashMap; import java.util.Map; import worm.GameStateInterface; import worm.buildings.BuildingFeature; /** * @author Cas */ public class ResourcePowerupFeature extends PowerupFeature { private static final long serialVersionUID = 1L; private static final Map<String, ResourcePowerupFeature> INSTANCES = new HashMap<String, ResourcePowerupFeature>(); /** Resource name */ private String resource; /** Amount of resource */ private int amount; private transient BuildingFeature resourceFeature; /** * C'tor * @param name */ public ResourcePowerupFeature(String name) { super(name); } public static ResourcePowerupFeature getInstance(String name) { return INSTANCES.get(name); } @Override protected void doRegister() { super.doRegister(); INSTANCES.put(getName(), this); } @Override public void activate(GameStateInterface gsi) { gsi.addAvailableStock(resourceFeature, amount); } @Override public boolean isAvailable() { return true; } @Override public boolean isCollectable() { return false; } }